“Art is never finished, only abandoned.”
- Leonardo DaVinchi
I’ve been quietly fixing a few things with the Communitas Expansion Pack in recent months on steam. I haven’t had time to fully devote myself to the project like I used to, but I’m doing my best to polish some things before Beyond Earth releases. It will never be perfect, and I wish I’d been able to do more, but I feel we put our best effort into it as a community. Great job everyone!
It’s been a thrilling four years with the project. Steam says I’ve worked over 5,000 hours on Communitas, which is wild to think about, and I feel that was time well spent. It’s provided invaluable lessons for my game design career. The most important part for me was the community we built. So many game developers distance themselves from their audience through community reps and press releases. I feel direct conversations between designers and players helps build a better game, like we did here.
Thank you, everyone who’s helped and played Communitas over the years. I’m grateful!
I don’t really have enough free time to mod anymore, but will probably end up making a small Beyond Earth mod anyway. What can I say, I just can’t help myself. It’s so much fun!
I’m also working on a small action-platformer game with an indie design team. I’ll give some info about it in the near future. I brought design principles learned from Communitas into my professional work – building games with fun gameplay, excellent art, and interesting stories. It’s nowhere near the scope of a AAA game like Civ 5, but still fun to play.