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Archive for October, 2011

GotVEM #2 Winners!

Here are the high scores for  GotVEM #2 – the top three for Hall of Fame high score, and the top three for fastest finish.  (GotVEM #2 allowed only a Domination Victory.)  Seek was the runner-up in both categories, and lindanealmck’s high score really stood out.

The winners are:

High Score:

  1. lindanealmck (7220)
  2. Seek (5602)
  3. redrover57 (5547)

Fastest Finish

  1. Gamewizard (205)
  2. Seek (217)
  3. redrover57 (231)
  • iWant921nooow and void_genesis also had scores that would have been in the top three, but had to restart their games.

~ Txurce


VEM Game of the Month – Game 3 begins!

Download Game 3. Game 3 requires the free Mongol DLC installed. I’ve also added two hotfixes to v119:

  • Enlightenment opener gives a great scientist as intended, not the finisher.
  • Spearmen upgrade to pikes from goody huts.



v119 General Release

Unless any bugs are found between now and Friday, v119 will be used for Game 3 of the Game of the Month: VEM Edition.

Leaders

  • Germany: Captured barbarian hordes cost 50% more to maintain than regular units.
  • Germany: -50% upgrade cost for Landsknecht (was -25%).

Terrain

  • Scientific Method reveals Oil and Aluminum (was Chemistry, Electricity).

v118 General Release

Policies

  • Freedom: +10% unit and city strength in friendly territory (was 0%/10%).
  • Swapped Educated Elite and Free Trade.
  • Swapped Patronage and Philanthropy.
  • Rearranged the Enlightenment tree. Details

Leaders

  • 80 Landsknecht (was 50) and -50% cost to upgrade to Musketmen.

GotVEM – Game 3 Start Location

Click Here to join the pre-game discussion for Game 3 of the Game of the Month: VEM Edition!

Upcoming Events

Oct. 24 Monday

  • Beta deployed to general release.

Oct. 26 Wednesday

  • General release update.

Oct. 28 Friday

  • GotVEM Game 2 concludes @ midnight.
  • GotVEM Game 3 begins.

Oct. 29 Saturday

  • GotVEM Game 3 spoiler thread #1 opens.

Nov. 1 Tuesday

  • GotVEM Game 3 spoiler thread #2 opens.

Nov. 1-6

  • GotVEM Game 2 high scores announced sometime this week.

v117.2 Beta

Armies

  • 4 Barbarian Archers (was 5).
  • Minimum range between capitals and barbarian camps is 6 tiles (was 5).

Policies

  • 2.3 policy cost exponent (was 2.2).
  • Renamed Rationalism to Enlightenment.
  • Piety in the classical era no longer excludes society from pursuing the Enlightenment in the renaissance. Details
  • Swapped Humanism and Free Thought.
  • Swapped Secularism and Sovereignty.
  • Swapped the opener and finisher of Enlightenment.
  • Rearranged policies in the Freedom tree. Details

CiVUP

  • The combat odds panel resizes to fit the number of combat modifiers. (Thanks Aristos!)

Misc

  • The population modifier for Courthouses works again.

v117.1 Beta

Armies

  • Similar to Civ 4, choosing promotions restores 20% health. Details
  • Removed the 100% instant heal.
  • The “no promotion saving” advanced setup option defaults to disabled.
  • When a city is captured the probability of a building surviving is:
    • 0%: courthouse, defense buildings, factory, power plants (all unchanged).
    • 50%: library (was 0), gold buildings (were 0), happiness buildings (were 100).
    • 100%: all other buildings.

Cities

  • Golden ages from happiness last 20 turns (was 15).
  • 190 100% Garden (was 160/50%). Details
  • City unhappiness:
    • 3 + 1 * = Puppets (was 3 + 0.75 * pop).
    • 4 + 1 * = Occupied (unchanged).
    • 4 + 1 * = Normal (unchanged).

Leaders

  • Darius: Satrap’s Court gives 200 + 3/turn Golden Age points (was 200 + 5/turn).

Policies

  • Policies which increase specialist yields now improve a particular type of specialist, instead of all specialists. Details
  • Returned the Order and Autocracy trees to their original unlock eras.
  • The “no policy saving” advanced setup option defaults to disabled.
  • Rearranged policies in the Freedom and Autocracy trees. Details
  • Honor
    • Finisher: +2 +1 Colosseums.
  • Piety
    • Reformation: 10 turn Golden Age, and -25% cost for future Golden Ages.
    • Free Religion: 1 free policy, +1 Artists, and +2 Landmarks.
  • Patronage
    • Cultural Diplomacy: +2 for each CS friend, and +3 for each ally.
    • Swapped the positions of Cultural Diplomacy and Educated Elite.
  • Order
    • United Front: +20% attack in friendly territory, and +10% domestic trade.
    • Populism: +1 Engineers, and +2 Manufactories.

Terrain

  • Included the Perfect World map script, modified to fit VEM gameplay. This script is created by cephalo and uses elevation and climate patterns to create terrain.

CiVUP

  • Reduced the volume of the default button press sound to 50%. Details
  • (Internal) Changed the “UnofficialPatch” table name to “CiVUP”.
  • (Internal) Messages sent to the lua logger at the “fatal” level now terminate execution with a function stack trace.

Misc

  • Declarations of Friendship now increase trade deal rewards as intended.
  • Removed Carriers from the available militaristic citystate rewards.
  • The National Epic now correctly requires Temples, not Monuments.
  • Acquiring the Liberty finisher immediately applies its effect, instead of at the end of the turn.

GotVEM: Game 3 Difficulty Poll

Click Here to vote for the difficulty level you would prefer to see in Game 3 of the GotVEM!


Beta

Due to other commitments, today’s scheduled beta update is postponed to a later date.


GotVEM #1 Winners!

Here are the top scores for each Victory Condition in GotVEM #1 – one for Hall of Fame high score, another for fastest finish.  (GotVEM #1 did not have a designated Victory Condition.)  Particularly impressive was DragonGreen’s one-city-challenge Cultural Victory!

The winners are:

Science

  • High Score: Seek (2586)
  • Fastest Finisher: Seek (250 turns)

Diplomatic

  • High Score: Toddy (5818)
  • Fastest Finisher: Toddy (324 turns)

Cultural

  • High Score: Bernd-das-Brot (2984)
  • Fastest Finisher: DragonGreen (227 turns)

Conquest

  • (no submissions)

~~ Txurce


v117

Armies

  • Increased the respawn rate of cleared Barbarian camps.

Cities

  • +40 from Angkor Wat (was 50).

Misc

  • Satrap’s Court uses the cost of the Market it replaces, not the Bank.
  • Satrap’s Court can only give its instant goldenage bonus once per city.
  • Fixed a bug with National Wonder percentage prerequisite requirements.
  • Fixed a bug involving courthouses and cities gifted from trade and peace deals.
  • Combat animations are now enabled by default. To speed up the game, set Quick Combat to 1 in this file:
    \Unofficial Patch and Vanilla Enhanced\Options.sql

GotVEM Upcoming Leaders Poll

Click Here to vote for which 5 leaders you’d like to see strategies and GotVEM games with!


v116

Armies

  • Barbarians in camps have +25% defense, and attack enemies when odds are favorable. Details

Cities

  • Spaceship Factory available at Computers (was Robotics). Details

Diplomacy

  • Liberated citystates retain a maximum of 50 with former allies who are not the liberator.
  • Killing a citystate gives -1.5 per turn with nearby citystates (was -2).

Leaders

  • Darius: Satrap’s Court replaces Market (was Bank) and gives 200 + 5/turn Golden Age points (was 2 happiness). Details
  • Darius: Units move +1 faster during Golden Ages (was +1 move and +50% duration).

Policies

  • Order and Autocracy unlock one era earlier (more choices and strategies).

Research

  • Robotics requires Plastics. Details
  • Computers no longer require Radar.
  • Trade unlocks Open Border treaties (was Writing).

WWGD

  • Adjusted miscellaneous aspects of AI decision-making.

CiVUP

  • Stored happiness displays during golden ages.
  • The “Requires Building” field now displays the unique building when applicable.
  • Modding: Building types independently alter the culture of terrain or resources. Details
  • Modding: Renamed the AutoTips “tags” to “fields” (the attributes of buildings). “Field” is a term generally used in computer science to refer to a member element of a record data structure.

Misc

  • Rearranged late-game techs on the tech tree for more clear visual links (display change only).

v115

Click Here to join the ongoing Game 2 of the Game of the Month: VEM Edition! Note: it requires v112 of the mod, included in the GotVEM package. Using v115 with the GotM would crash Civ. Version 115 contains updates for people who are done with the GotM.

 

Misc

  • Educated Elite policy now retrieves the correct “stored” value.

v114

CiVUP

  • Updated “Extra Diplomacy Text”. (Thanks Seek!)

WWGD

  • Slightly increased early AI bonuses, and reduced late ones.

Misc

  • Fixed a bug with leader selection when the Denmark DLC is installed.
  • Polynesian Caravels can now cross oceans when upgraded to from Triremes.
  • Free Temples awarded by world wonders now correctly improve the culture of nearby resources (only affects other mods).
  • Collective Rule now properly increases food and production for settlers by 50%, instead of +0% food and +100% production.
  • Fixed some compatibility issues between CiVUP and the “Ingame Editor” project.

Events

These are tentative plans for October, subject to change.

Oct. 7 Friday

  • Beta test released.

Oct. 14 Friday

  • Beta update.

Oct. 21 Friday

  • Beta update.
  • GotVEM Game 3 start save announced.

Oct. 24 Monday

  • Beta deployed to general release.

Oct. 26 Wednesday

  • General release update.

Oct. 28 Friday

  • GotVEM Game 2 concludes @ midnight.
  • GotVEM Game 3 begins.

Oct. 29 Saturday

  • GotVEM Game 3 spoiler thread #1 opens.

Nov. 1 Tuesday

  • GotVEM Game 3 spoiler thread #2 opens.

VEM Game of the Month – Game 2 begins!

Game 2 requires a Domination victory.

Download Game 2.

Early game discussion (pre-Astronomy).

Late game discussion (after Astronomy) & post final victory save.


v112

Policies

  • Slightly increased the cost of late policies.

Misc

  • The city yield display refreshes correctly.
  • AI updates.

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