Gem 1.13.2 (Civup 2.5)
This version updates the system which creates tooltips for buildings. This will dramatically help the project in the long run, but might contain a few oversights here and there. Click if you notice any information apparently missing from a tooltip.
AI
- Reduced “Good for” ratings of the City Hall.
Armies
- +33% vs ship promotion is now available to Fighters and Bombers at level 2.
- Added the Amphibious promotion to soldier and gun units (situationally useful).
- Removed the Ambush promotion from soldier and gun units (spears and anti-tank can still get ambush, raising importance of these counter units).
Barbarians
- Reduced the respawn rate for barbarian camps.
Cities
- 4
basic yield per city (was 2) (early construction was too slow). - 15
national income (was 12). - Harbors no longer increase fish yields (warehouse already does this).
- +10%

on Shrines and Temples with Wat Phra Kaew (was +5 gold/culture) (now the originally intended bonus). - 1
policy from Hermitage (was 4 culture +25% culture). - +1
-2
Stoneworks. - 300%
Settler purchase modifier (was 400%). - +2
engineer points from Itaipu Dam.
Leaders
- Longbows no longer have -1 sight penalty or indirect fire.
Civup: Interface
- The Civilopedia should now display building information in a more organized way.
Misc
- Using CSD with Civup hides individual gold gift buttons, instead of the entire gift menu.
- The Sanitation System now correctly shows its name, instead of the Indian unique version.
- Hunter ships should be able to correctly get the Merchant Raider promotions.
- Religious Idols should give the correct yields now.
- Spoils of War should work against citystates now.
- World Church belief should now correctly increase culture.
- Aircraft should be able to get the March promotion now.
- Citystates should no longer build the new wonders.
- The “free building” line on building tooltips should now display renamed or unique buildings.
- Cultural Diplomacy policy effect should now match the tooltip.
- Barbarian ships should now be upgradeable.
- Lighthouse and Harbor have their correct costs now (multipliers were switched).

Great! Gonna try it out right away. Pity it’s already rather late in Europe…
January 27, 2013 at 1:48 pm
The new version seems to have an error making it unplayable (at least for me). Please check the bug tracking forum.
January 27, 2013 at 2:46 pm
Great, thanks! Im gonna try it now, but I see lowering the unit maintenance is still out if the question?
January 27, 2013 at 2:47 pm
Yep, a new game can not be started any more. It is blocked by an empty dropdown and a not working close button.
January 27, 2013 at 2:53 pm
I have several reports of unplayability, and none about it working. I can’t recommend downloading the new version except for people who want to help with bugfixing.
Keep the old verion as backup in every case!
January 27, 2013 at 3:15 pm
Same here – Game seems to start up just fine, but then switches to what looks like a modding tool interface (letterbox-like screen with several buttons, including a “close” button, none of which work). Hoping for a fix soon.
January 27, 2013 at 3:55 pm
I’m going to wrap up another game I started, but just from reading it, this looks like you’re addressing every issue my friend and I had with it. Some I hadn’t commented on in the forums, but he had mentioned to me (initial settler costs, longbow sight), so this is very much appreciated. I feel like it’s going to be really well balanced here.
January 27, 2013 at 5:56 pm