Home of the Civ V Unofficial Patch, G&K Enhanced, and Vanilla Enhanced Mod

Archive for October, 2010

Units

v. 11

  • Fixed a minor bug where the city defenses file was not being loaded.

v. 10

  • Increased siege unit damage vs cities a further 10%.
  • Buffed city defenses a little more.

v. 9

  • Bronze Working reveals Iron.
  • Reduced Iron Working cost.
  • Increased effect of “Siege I” promotion.
  • Increased overall damage of promoted siege vs cities 20% (counting GG and Siege I).
  • Buffed city defensive buildings.
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Terrain Improvements

Update: Reverted back to v. 9, moving the Iron change to the Units balance mod (more appropriate there, since the purpose is to help balance Horses vs Swords).

v. 10

  • Mining reveals Iron.

Unofficial Patch

v. 24

  • Mughal Fort.
  • Promotion tooltips.

 


Units

v. 7

  • -5% for Spearmen.

v. 6

  • Non-UU “Unit Attribute” promotions obsolete.
  • Español translation.

v. 5

  • Unit promotions swap melee/range status when upgraded (Shock <=> Accuracy etc).
  • Enabled various unit upgrades (counter-units, WWII units to modern).

Civilizations

v. 5

  • Included Español translation.
  • Fixed bug with Panzer tooltip.

Terrain Improvements

v. 9

  • Removed AI adjustments which caused AI to build less trading posts (included in patch 1.0.0.62)

Civilizations

v. 4

  • Minuteman – Reduced to 50% and removed promotion change (included in patch 1.0.0.62)
  • Chinese Great General and Paper Maker.
  • Longbowmen movement promotion.
  • Panzer sight range.
  • Longhouse production bonus.
  • Zero range.
  • Ottoman unique ability.
  • Changed name of mod due to ModBuddy bug (now has II suffix).