Home of the Civ V Unofficial Patch, G&K Enhanced, and Vanilla Enhanced Mod



  • 20% vs wounded units with Charge or Hunter (was 25%).

City Development

  • 90 cost, +10 cost per population Courthouse (lower base cost, but higher in later/larger cities).
  • +50% Garden (was 25).
  • +1 on water tiles with a Harbor, and no longer gives a bonus on sea resources (reverted to v7.5).
  • 2 Mint plus 2 on Silver, Gold, Gems (was 2, 3).
  • 3 Merchants (was 4).
  • 25% Stock Exchanges (was 33%).
  • Kremlin increases current influence with citystates by +50% (was +200%) and no longer gives a defense bonus in the city it’s built (only a global bonus).
  • Scaled up production numbers by approximately 25% (both income and costs).
    This means 1 = 1 = 1 = 1. Click here for details.
  • Normalized the effects and costs of National Wonders (similar to patch This mainly involved:
    • Increased Heroic Epic cost and power.
    • Decreased Oxford University cost and power.


  • Merged “CsebMod Extended Plot Mouseover” to the Unofficial Patch. EPM adds information to the world mouse-over tooltip. In addition to the original features, the merged version also includes:
    • Improved formatting.
    • Unit movement and experience, if our team.
    • Unit and city health, if damaged.
    • Accurate worker turns until improvement completion.
    • In the Civ options menu, checking “No Basic Tooltip Help” hides these parts of the tooltip:
      • Labels
      • Unit strength
      • Unit movement
      • Terrain defense
      • What improvements connect a resource
      • The help tip saying “Press alt for more.” (Pressing alt still displays the extra information.)


  • Charge promotion now correctly gives a movement bonus.
  • The Great Scientist research mission now shows the correct icon.

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