Home of the Civ V Unofficial Patch, G&K Enhanced, and Vanilla Enhanced Mod


Renamed the package to “Civ V Unofficial Patch and Vanilla Enhanced.”


  • Darious: Satrap’s Court gives +0.5 per (was +1 gold and +25% military production).
  • Darius: 9 Immortals (was 8).
  • Hiawatha: Units move faster in Forests and Jungle, and within cultural borders these tiles count as Roads (was only the latter).
  • Hiawatha: Mohawk Warriors require Iron again (reverted to v7.5).


  • When using only CiVUP, maritime citystates give the correct amount of food.
  • Fixed a problem causing some things to not load in the renamed version of the mod.
  • The AI builds more mounted units.

6 responses

  1. Tomice from CFC

    Do you still divide the versions of your mods in beta and public releases, and if so, is 9.0 a non-experimental release? I was an enthusiastic beta-tester before, but now I’d prefer a mostly bug-free version until I regain my previous skill level – being able to distinguish bug from feature 😉

    July 28, 2011 at 8:52 am

    • Currently there’s no beta going on, though that will change soon. v9.0 is a stable release.

      July 29, 2011 at 2:26 am

  2. baro

    When I use this mod and generate a map in the map builder, it never generates any strategic resources! How to fix?

    July 28, 2011 at 10:30 pm

    • I haven’t used the world builder much so I honestly don’t know how that part works. I’ll put it on my todo list to find out. 🙂

      July 29, 2011 at 2:27 am

  3. lukeloh

    Thal, using 8.7 and got to the point where I wanted to upgrade my Tanks to Modern Armour. Upgrade price was just 10g, was this intended? Not sure if you’ve fixed this in 9.0 – if you have, that’s great.

    July 30, 2011 at 2:53 am

    • Upgrade costs depend on the cost between the two units, and Firaxis gave tanks and modern armor the same cost. This means the cost to upgrade is 0, and it rounds up to the minimum 10 gold.

      July 30, 2011 at 5:31 am

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