Home of the Civ V Unofficial Patch, G&K Enhanced, and Vanilla Enhanced Mod



  • Added a science bonus for AIs based on difficulty level, and reduced other AI bonuses. Details


  • Fixed a rounding bug with unit purchasing.
  • Fixed a bug with building purchasing that caused purchases in new cities to fail.
  • Fixed a load/save bug with citystate unit rewards.
  • Fixed a bug with city yield updates.
  • Disabled the load game button on the ingame menu (loading from within an active game breaks all mods with lua code).
  • Disabled the quick combat advanced game option (it breaks all mods that detect combat).

4 responses

  1. Chrystelle

    No more quick combat option? Slow combat breaks the game for me.

    October 2, 2011 at 8:06 am

    • Quick combat cannot be used with mods. I disabled combat animations with an alternative method.

      October 3, 2011 at 6:19 pm

  2. rtw1323

    Wait, so why did you disable combat animations? I really can’t stand playing without them, but I also can’t play without your mod. I must have missed the conversation about disabling combat animations.

    October 4, 2011 at 6:48 am

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