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Archive for October, 2011

GotVEM #2 Winners!

Here are the high scores for  GotVEM #2 – the top three for Hall of Fame high score, and the top three for fastest finish.  (GotVEM #2 allowed only a Domination Victory.)  Seek was the runner-up in both categories, and lindanealmck’s high score really stood out.

The winners are:

High Score:

  1. lindanealmck (7220)
  2. Seek (5602)
  3. redrover57 (5547)

Fastest Finish

  1. Gamewizard (205)
  2. Seek (217)
  3. redrover57 (231)
  • iWant921nooow and void_genesis also had scores that would have been in the top three, but had to restart their games.

~ Txurce


VEM Game of the Month – Game 3 begins!

Download Game 3. Game 3 requires the free Mongol DLC installed. I’ve also added two hotfixes to v119:

  • Enlightenment opener gives a great scientist as intended, not the finisher.
  • Spearmen upgrade to pikes from goody huts.



v119 General Release

Unless any bugs are found between now and Friday, v119 will be used for Game 3 of the Game of the Month: VEM Edition.

Leaders

  • Germany: Captured barbarian hordes cost 50% more to maintain than regular units.
  • Germany: -50% upgrade cost for Landsknecht (was -25%).

Terrain

  • Scientific Method reveals Oil and Aluminum (was Chemistry, Electricity).

v118 General Release

Policies

  • Freedom: +10% unit and city strength in friendly territory (was 0%/10%).
  • Swapped Educated Elite and Free Trade.
  • Swapped Patronage and Philanthropy.
  • Rearranged the Enlightenment tree. Details

Leaders

  • 80 Landsknecht (was 50) and -50% cost to upgrade to Musketmen.

GotVEM – Game 3 Start Location

Click Here to join the pre-game discussion for Game 3 of the Game of the Month: VEM Edition!

Upcoming Events

Oct. 24 Monday

  • Beta deployed to general release.

Oct. 26 Wednesday

  • General release update.

Oct. 28 Friday

  • GotVEM Game 2 concludes @ midnight.
  • GotVEM Game 3 begins.

Oct. 29 Saturday

  • GotVEM Game 3 spoiler thread #1 opens.

Nov. 1 Tuesday

  • GotVEM Game 3 spoiler thread #2 opens.

Nov. 1-6

  • GotVEM Game 2 high scores announced sometime this week.

v117.2 Beta

Armies

  • 4 Barbarian Archers (was 5).
  • Minimum range between capitals and barbarian camps is 6 tiles (was 5).

Policies

  • 2.3 policy cost exponent (was 2.2).
  • Renamed Rationalism to Enlightenment.
  • Piety in the classical era no longer excludes society from pursuing the Enlightenment in the renaissance. Details
  • Swapped Humanism and Free Thought.
  • Swapped Secularism and Sovereignty.
  • Swapped the opener and finisher of Enlightenment.
  • Rearranged policies in the Freedom tree. Details

CiVUP

  • The combat odds panel resizes to fit the number of combat modifiers. (Thanks Aristos!)

Misc

  • The population modifier for Courthouses works again.

v117.1 Beta

Armies

  • Similar to Civ 4, choosing promotions restores 20% health. Details
  • Removed the 100% instant heal.
  • The “no promotion saving” advanced setup option defaults to disabled.
  • When a city is captured the probability of a building surviving is:
    • 0%: courthouse, defense buildings, factory, power plants (all unchanged).
    • 50%: library (was 0), gold buildings (were 0), happiness buildings (were 100).
    • 100%: all other buildings.

Cities

  • Golden ages from happiness last 20 turns (was 15).
  • 190 100% Garden (was 160/50%). Details
  • City unhappiness:
    • 3 + 1 * = Puppets (was 3 + 0.75 * pop).
    • 4 + 1 * = Occupied (unchanged).
    • 4 + 1 * = Normal (unchanged).

Leaders

  • Darius: Satrap’s Court gives 200 + 3/turn Golden Age points (was 200 + 5/turn).

Policies

  • Policies which increase specialist yields now improve a particular type of specialist, instead of all specialists. Details
  • Returned the Order and Autocracy trees to their original unlock eras.
  • The “no policy saving” advanced setup option defaults to disabled.
  • Rearranged policies in the Freedom and Autocracy trees. Details
  • Honor
    • Finisher: +2 +1 Colosseums.
  • Piety
    • Reformation: 10 turn Golden Age, and -25% cost for future Golden Ages.
    • Free Religion: 1 free policy, +1 Artists, and +2 Landmarks.
  • Patronage
    • Cultural Diplomacy: +2 for each CS friend, and +3 for each ally.
    • Swapped the positions of Cultural Diplomacy and Educated Elite.
  • Order
    • United Front: +20% attack in friendly territory, and +10% domestic trade.
    • Populism: +1 Engineers, and +2 Manufactories.

Terrain

  • Included the Perfect World map script, modified to fit VEM gameplay. This script is created by cephalo and uses elevation and climate patterns to create terrain.

CiVUP

  • Reduced the volume of the default button press sound to 50%. Details
  • (Internal) Changed the “UnofficialPatch” table name to “CiVUP”.
  • (Internal) Messages sent to the lua logger at the “fatal” level now terminate execution with a function stack trace.

Misc

  • Declarations of Friendship now increase trade deal rewards as intended.
  • Removed Carriers from the available militaristic citystate rewards.
  • The National Epic now correctly requires Temples, not Monuments.
  • Acquiring the Liberty finisher immediately applies its effect, instead of at the end of the turn.