Home of the Civ V Unofficial Patch, G&K Enhanced, and Vanilla Enhanced Mod


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  • Slightly reduced the of archers, crossbows, catapults, and trebuchets.
  • Increased the basic combat bonus against barbarians.


  • Barbarians in camps are more likely to try attrition battles.


  • Military training buildings provide a small amount of Production.
  • Barracks: Engineer slot (was on Walls).
  • Stables: Lower  cost and unlock at Animal Husbandry (was Trade).
  • Observatories: 8 (was +50%).
  • Mausoleum: Free Great Merchant and higher cost.
  • Colossus: 8 (was free Great Merchant) and unlocks with Trade (was Bronze Working).
  • The capital’s radius is visible at the start of the game. Click for details.
  • Both and can expand to the 4th ring around cities (was only culture). Click for details.


  • Gandhi: 10 8 War Elephants (was 12/12).


  • Honor: 10% combat bonus against barbarians (was 15%).
  • Freedom: +1 on Farms (was 2).


  • Fresh water access gives +1 irrigation potential to flat desert (non-floodplains).
  • Resources on flat desert get +1 Gold to make the tile worthwhile.
  • Oasis surrounded by flat desert are more important for local gold than oasis in nicer regions.


  • Smoothed out jumps in difficulty between Prince, King, and Emperor.


  • Added minimum city range to the Options file.
  • Added a CSD compatibility setting to the Options file.
  • Arabia’s trait and the Commerce opener now properly affect income from trade routes and mutual open borders.
  • Gandhi’s trait now shows a “Population: +1” line on the affected buildings, and a center-screen alert when constructed.
  • Barbarian crossbows and chariots now properly deal less damage to ships and vice versa.
  • The science icon now displays correctly in text for opportunities.
  • The Great Wall and Freedom Finisher no longer stack.
  • Happiness from terrain now shows up on the top bar’s happiness tooltip.
  • Total culture from citystates shows separately from city culture on the top bar tooltip.

6 responses

  1. Travis

    Hey Thal,

    I don’t see a suggestions spot on the website? I’m probably just blind. I’m in the middle of a great 136 game, enjoying the new alliances concept, open borders, and research agreements. Really promotes playing a diplo type game. One issues I noticed was that when a member of a ‘bloc’ of alliances denounces another member, everyone takes a diplo hit on BOTH civ’s. For example. America, Greece, England, and myself all have alliances with one another. American and Greece decide to denounce one another. England and I take diplo hits against america and greece without even an option to choose a side. So I was wondering if we could get either a choice when the denouncing happens(maybe rename it SANCTIONS), to pick a side, or either remove the diplo hit until we make the choice to renew an alliance with the enemy of either Greece or America. Personally I like the idea of denouncing being turned into a sanctions type diplomatic attack, where former allies are forced to make a choice, either pick a side, which would gain diplo points for one and lose them for another, or remain neutral and not gain/lose any points. I’m not sure how complicated it would be to put in, I’m not a coder, so it might be easier just to remove the diplo point loss until after the player makes a choice to really with a civ.


    March 27, 2012 at 9:34 am

    • Hey Travis, sorry for the confusion! The forum is where we talk about questions, comments, and suggestions. I’ve changed the link title to “Questions & Comments” now instead of “Visit the Forum” to clarify that. Can you copy-paste your post there? It’s easier to discuss things on the forum, but we can chat here instead if you’d prefer. 🙂

      March 27, 2012 at 9:46 am

  2. Nivodeus

    Sorry, but this works with the latest patch right? which is .551 atm? Because i have the previous patch before and i still get the UI error…so trying to update to 551 and hoping this will works…thanks

    March 28, 2012 at 1:24 pm

  3. Rolly

    v137 seems to have a problem with the score being incorrect. I get no points for having any cities. It just shows 0. As a result I have a very low score. The same applies to the AI. I have a map with 3 cities, but only 18 points! Playing on emperor, marathon, tiny, pangea.

    March 30, 2012 at 12:03 am

    • I’ve increased scores in v137.3. 🙂

      March 30, 2012 at 3:16 am

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