Home of the Civ V Unofficial Patch, G&K Enhanced, and Vanilla Enhanced Mod



  • Merged the Siege and Volley promotions. Click for details.
  • Reduced the inherent vs-fortified bonus of siege units to 25% (was 50%).


  • v.2 Barb ships trapped by ice can now haul their boats over the ice (in early eras) or break through it (in later ones).


  • v.8 Oda: Dojo gives +1 XP per turn for all units in its city (was +20 xp for new land units).


  • Cities produce +20% yields during Golden Ages. Click for details.


  • Removed the science from happiness bonus (now part of golden ages).
  • 50% cost for techs known by all other leaders (was 80%).


  • Doubled the length of time alerts show at the top of the screen.


  • Fixed a bug causing negative maintenance cost for some units, such as scouts and warriors.
  • v.2 The Mausoleum of Halicarnassus’s benefits should no longer wrap past the edge of the wonder splash screen.
  • v.2 Changed the way AIs get an early yield bonus. Click for details.
  • v.3 Military Caste should give the intended 4 culture now.
  • v.3 Fixed a bug with the central Yield Library.
  • v.3 Fixed the free flavor building policies (again).
  • v.5 Possibly fixed a bug causing crashes in scenario maps. Click for details.
  • v.6 Adjusted AI diplomacy flavors. Click for details.
  • v.7 Fixed a bug preventing tile costs from increasing as intended.
  • v.7 Opportunity outcome tooltips are less hardcoded.
  • v.7 Opportunity costs now scale with game speed.
  • v.7 Fixed a bug allowing AIs to pick opportunities free of cost.
  • v.9 AIs should now pick the correct opportunity outcome (was always giving Commercial Farm outcomes).
  • v.10 Fixed a bug causing double the intended gold income.

2 responses

  1. Dan Roach

    V 142.10 the Liberty finisher no longer gives the defense building in all cities. Not sure if this was addressed in V 143 as I haven’t played it yet.

    April 4, 2012 at 10:05 pm

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