Home of the Civ V Unofficial Patch, G&K Enhanced, and Vanilla Enhanced Mod


Click to vote for which AIs are least competitive.


  • Roads require Trade.


  • Ancient ruins removed around AI start locations no longer give them yields. Click for details.


  • v.3 Added load time information to help speed up savegame loading. Click here to help solve this problem.
  • The scrollbar on wonder popup screens should appear correctly now.
  • When we have only 1 of a luxury resource on the trade opportunities screen, that column now highlights with gold-colored tradable 0’s, as intended.
  • Fixed a bug giving Montezuma too much culture from killing embarked units.
  • Possibly fixed some issues with culture disappearing from plots.

2 responses

  1. Emperordiff

    Good work! When will it be up on civfanatics?

    April 12, 2012 at 4:29 pm

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