Click to vote for which AIs are least competitive.
- Roads require Trade.
- Ancient ruins removed around AI start locations no longer give them yields. Click for details.
- v.3 Added load time information to help speed up savegame loading. Click here to help solve this problem.
- The scrollbar on wonder popup screens should appear correctly now.
- When we have only 1 of a luxury resource on the trade opportunities screen, that column now highlights with gold-colored tradable 0’s, as intended.
- Fixed a bug giving Montezuma too much culture from killing embarked units.
- Possibly fixed some issues with culture disappearing from plots.