Home of the Civ V Unofficial Patch, G&K Enhanced, and Vanilla Enhanced Mod

v152.7 Beta

Cities

  • Observatories require a mountain within 2 tiles (was 1 tile).

Diplomacy

  • Reduced the cost of diplomat units (when using CSD mod).

WWGD

  • The AI purchase system now checks the capital first when buying anything, regardless of the capital population. It also checks cities from smallest to largest for “growth” buildings (most priorities check largest to smallest).
  • AIs should be less willing to “protect” a citystate.

CiVUP

  • Disabled the Promotion Trees for naval and vanguard units, until we get it fully working.

Misc

  • The “improve resources” button on citystate windows clears features when necessary.
  • Added some debugging information to identify an AI problem. Click for details.

5 responses

  1. Intaka

    Very happy about the change to observatories to make it consistent with Machu. Since finding a decent city site NEXT to a mountain (1 tile) was unusual.

    May 1, 2012 at 6:28 pm

    • I attempted to do this a year ago, but ran into a problem with disabling the 1-tile requirement. Some information recently provided by whoward helped me figure out what was wrong and finally make the change. ๐Ÿ™‚

      May 2, 2012 at 6:05 am

  2. thepsyborg

    Yaaay, observatories – Finally! ๐Ÿ˜€

    May 2, 2012 at 5:01 am

  3. Xenoslayer33

    Thal,

    Thank you do much for your efforts!!! It’s the discovery of your mods that brought me back to CiV!

    With that said, a couple of questions: How long does it take before the latest version shows up on the CiV mod download database? Last night the latest was 151.15 or similar.

    Also, with battle animations restored, I noticed that chariot archers still lack animation. Is that intentional?

    May 2, 2012 at 8:41 am

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