Home of the Civ V Unofficial Patch, G&K Enhanced, and Vanilla Enhanced Mod



  • 1 range Ship of the Line (was 2).


  • 50 from clearing barbarian camps (was 25).
  • Delayed the turn barbarians can enter civilized territory.
  • Barbarians can traverse mountains.


  • +15%  costs, and -10%  costs.
  • 300 base cost for a Golden age, and +300 more for each additional GA (was 500, 250).
  • Increased late-game rewards from Great Works in cities. Click for details.
  • -25% cost Aqueducts.


  • Clarified Pachacuti’s trait to emphasize only Roads and Railroads cost maintenance.


  • The second option of Scout Stories no longer gives +15 to the new Levy.


  • Honor: 4 per 1 of killed barbarians (was 5 per 1).


  • Moai statues, terrace farms, and Great Person improvements can connect resources, and provide higher yields on those tiles. Click for details.
  • 5 aluminum per territory (was 6). Click for details.
  • Villages unlock with Animal Husbandry. Click for details.
  • Resources in snow gain yield bonuses similar to resources in desert.


  • AIs no longer start with free techs on hard difficulties.
  • Lowered AI unit maintenance and supply. Click for details.
  • Raised AI xp per era, xp from combat, and capital gold.


  • Fixed a typo with the Freedom finisher tooltip.
  • Fixed a bug providing some extra science on turn 0.
  • Great Improvements no longer show as options for workers to build when hovering over a resource tile with “basic tooltip help” enabled.
  • The diagnostic tool should be working again.

4 responses

  1. Jeremy Brown (Jaybe at CFC)

    VEA_Promotions.xml, line 50 (just after “”) has an unmatched “”.
    I don’t know whether it’s relevant or is ignored.

    May 8, 2012 at 3:00 pm

    • That deletes all entries in a table. I sometimes find it easier to clear a table and rebuild it rather than precisely match each statement with the appropriate update/insert.

      May 8, 2012 at 4:17 pm

  2. thepsyborg

    I’m playing as Arabia and using Camel Archers. For some reason, they don’t use any combat animations – All other units do. Not sure if it’s a bug or if it’s something I’ve done wrong…

    May 13, 2012 at 8:44 am

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