Home of the Civ V Unofficial Patch, G&K Enhanced, and Vanilla Enhanced Mod

v156.2

Cities

  • 0.5/ and +1 Mentors’ Hall (was 1, 0).
  • 0.5/ and +15% Library (was 25%, 0).
  • Returned the Great Library to a 1-free-tech bonus and increased the cost. Click for details.
  • Returned the Hanging Gardens to a 6 3 bonus (was 4, 2, and extra great artist rate).

Leaders

  • Sejong: 2 Farms (was 1).
  • Nebu: +25% scientist creation rate (was 0) and 1 scientist slot on Walls of Babylon (was 2).

Policies

  • Communism: No longer constructs factories if the factory would reduce the player’s quantity of coal below 5 (same for spaceship factories and aluminum).

WWGD

  • +1% AI science per era per difficulty. Click for details.
  • AIs are less likely to purchase military units in the very early game.
  • AIs always attempt to purchase workers if they have too few, instead of using a random probability to decide.
  • AIs attempt to purchase scouts if they have less than 2 and have not researched Levies.
  • The AI capital production bonus is now limited by population.

Misc

  • Progress on fixing a citystate quest bug. Click for details.
  • The topbar science tooltip no longer shows a science deficit whenever gold rate is negative (the correct modifier is when gold rate goes below gold stored).
  • Adjusted the AI capital yield bonus to match the recent changes to free science/culture.
  • The “defensive modifier” line no longer shows on the terrain mouseover for cities, since units in cities cannot be attacked, and the city itself does not receive these modifiers.
Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s