Home of the Civ V Unofficial Patch, G&K Enhanced, and Vanilla Enhanced Mod

v156.4

I can access the game again – sort of. I should be able to work on the featured map to be released Friday.

Misc

  • Fixed a bug causing zero science rate.
Advertisements

5 responses

  1. thepsyborg

    Hey, I have a suggestion – I think it was in the Civ Nights-mod that you got a new option when creating a New Game; End Age.
    You select Medieval, for example, and then when playing, there are no more technologies after the Medieval techs, just Future Tech. It was awesome, because then you could have gigantic Medieval empires etc. How about implementing that?

    May 20, 2012 at 1:32 pm

  2. thepsyborg

    Also, did you change anything with the World Wonders recently? I just started a New Game and building wonders generally took 70-100 turns. Or is it another mod that’s acting funky…?

    May 20, 2012 at 1:35 pm

    • Costs on normal speed should be:

      70 granary
      170 colosseum
      200 stonehenge
      350 great library

      I have not recently changed the cost ratio between wonders and buildings.

      May 20, 2012 at 3:54 pm

  3. thepsyborg

    Oh, sorry then – That’s what it is 😛

    Thank you!

    May 20, 2012 at 11:01 pm

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s