Home of the Civ V Unofficial Patch, G&K Enhanced, and Vanilla Enhanced Mod

Archive for July, 2012


I’ve been visiting family for my father’s birthday. I’ll be back home to do more debugging and development of the mods in a few days. 🙂


Civup v25


  • Updated citystate tooltips to the vanilla-enhanced style (more concise and shows rival influence).


  • Mercantile cities display happiness on the exports section (when using GEM).
  • Great Person names on the top bar now show the shorter specialist name, instead of the GP name.
  • Added the bugfix for capital railroad production (forgot to include this when reorganizing civup for G&K).
  • More changes to try and fix the apostrophe bug. Click for details.

Civup v24

I’ve updated the mod to help located a bug. Please click here if you encounter unusual lag while selecting or moving units in the late game with Civup.

Vem v166


  • Added compatibility for the Light Touch mod by Redox.

GEM v1.04 Alpha Planning

Click to discuss and participate in the planning of GEM Stage 4: Cities & Policies!

GEM v1.03 Beta (Diplomacy)

The diplomacy update include the following changes from VEM, some altered to fit G&K.
Click for discussion.


  • Do not declare permanent war.
  • Can give quests at turn 20 (was 30).
  • Can target barbarian camps for quests at a 50% further distance.
  • Attacking gives less of an influence penalty to neighboring citystates.
  • Maritime CSs distribute a finite amount of food among allied cities, instead of unlimited food.
  • Militaristic CSs pool their unit rewards, which gain experience based on era.
  • +25% higher influence reward for completing these quests:
    • Liberation from occupation.
    • War assistance.
    • Road.
    • Kill barb camp.
    • Find player.
    • Find natural wonder.


  • Mutual open borders adds 1% of combined gross income of both players per turn.
  • Research agreements add 3% of combined total science of both players per turn.
  • Alliances double income from mutual open borders and research agreements.
  • Doubled the diplomatic reward for returning barbarian-captured workers to players.
  • Peace treaties last 20 turns (was 10).


  • Added balance adjustments for the G&K natural wonders.

Civup v23


  • Copied over VEM enhancements to citystate windows (click for details):
    • List of protecting leaders.
    • Yield exports (military units, happiness, great people, etc).
    • Unimproved resources are indicated with a fraction (improved / total).
    • Resources are colored based on availability. Click for details.
  • Removed these enhancements, since Firaxis included them in the G&K base game:
    • Similar resources group together on the export list.
    • Improve resource button.
    • Find on map button.

Mod Tools

  • Added a new “Deals” xml table to store deal priority, iconstring, and description.
  • The function player:GetDeals() now returns information from the Deals table.
    (I will use this in a future version to add current-deals information to the Trade tab. Civ’s trade code is strangely designed and wore me out, so I’m taking a break from it.)


  • Fixed some more errors with ‘ apostrophes appearing as ” quotation marks in diplomacy text.
  • Top bar
    • Swapped the Faith and Great Person sections.
    • Removed the word “Great” from GP names in the GP section.
    • The at-a-glance trade tooltip now shows # of possible embassies.
  • Diplomacy Overview
    • Increased the size of the window.
    • Added embassies to the Trade tab.
    • Moved the Relationships tab to the right of the tab list.