Home of the Civ V Unofficial Patch, G&K Enhanced, and Vanilla Enhanced Mod

Archive for July, 2012

Birthday

I’ve been visiting family for my father’s birthday. I’ll be back home to do more debugging and development of the mods in a few days. 🙂


Civup v25

Interface

  • Updated citystate tooltips to the vanilla-enhanced style (more concise and shows rival influence).

Misc

  • Mercantile cities display happiness on the exports section (when using GEM).
  • Great Person names on the top bar now show the shorter specialist name, instead of the GP name.
  • Added the bugfix for capital railroad production (forgot to include this when reorganizing civup for G&K).
  • More changes to try and fix the apostrophe bug. Click for details.

Civup v24

I’ve updated the mod to help located a bug. Please click here if you encounter unusual lag while selecting or moving units in the late game with Civup.


Vem v166

Misc

  • Added compatibility for the Light Touch mod by Redox.

GEM v1.04 Alpha Planning

Click to discuss and participate in the planning of GEM Stage 4: Cities & Policies!


GEM v1.03 Beta (Diplomacy)

The diplomacy update include the following changes from VEM, some altered to fit G&K.
Click for discussion.

Citystates

  • Do not declare permanent war.
  • Can give quests at turn 20 (was 30).
  • Can target barbarian camps for quests at a 50% further distance.
  • Attacking gives less of an influence penalty to neighboring citystates.
  • Maritime CSs distribute a finite amount of food among allied cities, instead of unlimited food.
  • Militaristic CSs pool their unit rewards, which gain experience based on era.
  • +25% higher influence reward for completing these quests:
    • Liberation from occupation.
    • War assistance.
    • Road.
    • Kill barb camp.
    • Find player.
    • Find natural wonder.

Diplomacy

  • Mutual open borders adds 1% of combined gross income of both players per turn.
  • Research agreements add 3% of combined total science of both players per turn.
  • Alliances double income from mutual open borders and research agreements.
  • Doubled the diplomatic reward for returning barbarian-captured workers to players.
  • Peace treaties last 20 turns (was 10).

Misc

  • Added balance adjustments for the G&K natural wonders.

Civup v23

Interface

  • Copied over VEM enhancements to citystate windows (click for details):
    • List of protecting leaders.
    • Yield exports (military units, happiness, great people, etc).
    • Unimproved resources are indicated with a fraction (improved / total).
    • Resources are colored based on availability. Click for details.
  • Removed these enhancements, since Firaxis included them in the G&K base game:
    • Similar resources group together on the export list.
    • Improve resource button.
    • Find on map button.

Mod Tools

  • Added a new “Deals” xml table to store deal priority, iconstring, and description.
  • The function player:GetDeals() now returns information from the Deals table.
    (I will use this in a future version to add current-deals information to the Trade tab. Civ’s trade code is strangely designed and wore me out, so I’m taking a break from it.)

Misc

  • Fixed some more errors with ‘ apostrophes appearing as ” quotation marks in diplomacy text.
  • Top bar
    • Swapped the Faith and Great Person sections.
    • Removed the word “Great” from GP names in the GP section.
    • The at-a-glance trade tooltip now shows # of possible embassies.
  • Diplomacy Overview
    • Increased the size of the window.
    • Added embassies to the Trade tab.
    • Moved the Relationships tab to the right of the tab list.