Home of the Civ V Unofficial Patch, G&K Enhanced, and Vanilla Enhanced Mod

GEM Stages

I’m going to roll out the G&K Enhanced Mod (GEM) in stages. The first stage will be the terrain section of the mod. I should have it up on the workshop sometime in the next few days. Once the terrain stage is tested, I will add the next stage of the mod to that workshop file. This should spread out the workload so I don’t get burned out like I did with updating all of Civup at once for G&K. 🙂

Click to discuss.
(Updated list based on discussion, July 12 9:28cst)

The terrain stage will include the following changes from VEM:

  • More citystates on mainland for Continents-Plus and Pangaea-Plus maps.
  • Strategic resources distributed by player territory (but with more randomness than VEM).
  • Coal, Oil, and Aluminum revealed earlier.
  • More valuable Great Person improvements.
  • Early resources balanced in yield value.
  • Mine, lumbermill, and village tech bonuses spread out across a longer time.
  • Terrain balance:
    • Rivers: +1 only when improved.
    • Coastlines: more atolls (isles).
    • Islands: more stone, atolls, and coal (but less than VEM).
    • Deserts: 2 basic move cost, +1  on freshwater tiles, +1  on freshwater resources, Oasis value depends on surrounding desert.
    • Snow: +2 on snow hills.
    • Floodplains remain under newly-founded cities.

6 responses

  1. Torvald

    I really like your idea of phasing in the GEM improvements one stage at a time, and especially with starting out with the terrain stage.

    For example, even with the strategic balance option turned on, the non-GEM map distribution of strategic resources is still somewhat strange. Also, the current Pangea-plus and Continents-plus maps seem to stuff all the neutral city states onto off-shore islands, so if you’re able to fix that, then I can resume playing those map types again.

    Thanks, and keep up the good work!

    July 11, 2012 at 8:08 am

  2. Can’t wait!

    July 11, 2012 at 4:02 pm

  3. I would actually give cavalry a flat bonus for attacking / defending on pen terrain. With their penalty against cities, and strength being easily on par with other units, this would give them their niche. Their maneuvrability advantage gets cancelled by easy counters, no def bonus AND the fact that they need support so can’t fully utilise it.
    It also fits thematically that they rule the “open field”. Their lack of defense bonus won’t mean much because the flat bonus gives them on when on the plain.

    July 12, 2012 at 6:15 am

    • Instead of the defense penalty to all that is.

      July 12, 2012 at 6:16 am

    • I agree with you to some extent, but I don’t find horses completely useless. I tend to use them as Search-And-Destroy-units. Hunting down lone enemies, recon, killing Generals…

      July 12, 2012 at 11:41 am

  4. Jonathan

    I like the staged model as well and wonder if it would be possible to offer the different pieces as individual mods as well as a part of the full package. Would offer more flexibility to customize the game.

    July 13, 2012 at 6:16 pm

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