Home of the Civ V Unofficial Patch, G&K Enhanced, and Vanilla Enhanced Mod

Gem v1.9: Faith

Click to see the equation I use to balance yields, or provide feedback on that. I compared average expected yield per city from each belief. Faith yield is handled with educated guesses instead of a formula, since its value changes significantly over time.

I plan to release GEM to Steam by December.

AI

  • Reduced AI preferences to build Airborne, AA guns, and Mobile SAM.

Armies

  • Modern Armor no longer obsolete with the discovery of GDRs.
  • +25% vs cities for GDRs (was +0%).

Pantheons

  • 2 from Camps with Goddess of the Hunt (was 1).
  • 3 in cities with 3+ and God of Craftsmen (was 1).
  • 3 from Fishing Boats with God of the Sea (was 1).
  • 3 from cities with a trade route and Messenger of the Gods (was 4).
  • 3 from Shrines with Ancestor Worship (was 2).
  • 3 from Pastures with God of the Open Sky (was 2).
  • 3 from Plantations with Oral Tradition (was 2).
  • 1 from Villages with Religious Settlements (was -15% border expansion cost).
  • 3 from open Tundra with Dance of the Aurora (was 1).
  • 10 from Natural Wonders with One With Nature (was 4).
  • Gain 2 per 1  of defeated units with God of War (was 0.5 faith per strength).

Founder & Follower Beliefs

  • 2 from Shrines and Temples with Feed the World (was 1).
  • 4 in cities with a specialist and Guruship (was 2).
  • 3 in cities with Church Property (was 2).
  • 1 per 3 following Tithe (was 1 per 4).
  • 25 per follower of other faiths in cities when spreading Interfaith Dialogue (was 20).
  • 1 per 1 foreigners following World Church (was 1 per 2).
  • 4 per foreign city following Pilgrimage (was 1).
  • 4 per world wonder with Divine Inspiration (was 2).
  • 4 from Amphitheaters with Liturgical Drama (was 1).
  • 30 from Hermitage with Religious Art (was 15).
  • +1% per follower (max 20%) with Religious Community (was 1%, max 15%).
  • +25% surplus food in all cities when not at war with Swords to Plowshares (was 15%).
  • +30 resting influence with citystates following Papal Primacy (was 15).

Enhanced Beliefs

  • 150% strength and 66% cost prophets with Messiah (was 125%, 75%).
  • 50% cost for Missionaries and Inquisitors with Holy Order (was 70%).
  • 200% missionary conversion strength with Missionary Zeal (was 125%).
  • 130% spread distance with Itinerant Preachers (unchanged).
  • 133% (166% with Printing Press) spread speed with Religious Texts (unchanged).
  • 1000% spread speed to citystates with Religious Unity (was 200%).
  • 500 each time a Great Person is used with Reliquary (was 50).
  • 140% combat strength near friendly cities following Defender of the Faith (was 120%).
  • 140% combat strength near enemy cities following Just War (was 120%).

Misc

  • Discipline promotion tooltip now matches the policy description.
  • Harbors give population when built as Gandhi (not Lighthouses).
  • The text for the Barbarian Mercenaries opportunity should now match its effects.
  • The Boarding Party promotion line for Hunter Ships should be correctly replaced with Targeting.
  • The icons for mod-added unique units and buildings should show up now.

One response

  1. aselnor

    ” I plan to release GEM to Steam by December. ”

    Yeah the best Christmas ever !

    November 23, 2012 at 11:05 am

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s