Home of the Civ V Unofficial Patch, G&K Enhanced, and Vanilla Enhanced Mod

Civup v2.2.8, Gem v1.11.6

I’m working on fixing an unusual and complex bug with the display of yields in cities. It might take a while, so I decided to go ahead and release today’s update with what I have so far.

Armies

  • Mobile units no longer have a 10% defense penalty on forests and hills (still cannot fortify).
  • +6 range with Air Range (was +2).

Interface

  • Sorted tooltips from most to least important information. Click for details.
  • Revised promotion tooltips so they follow a standard pattern.
  • Unit tooltips now show special abilities.

Mod Tools

  • Added a PromotionClass table.
  • Added Anti-Mobile and Naval Bombardment unit flavors.

Misc

  • Merged the wonder artwork into 1 file (Thank you sukritact!).
  • Fixed many inaccurate promotion tooltips.
  • Clarified the trade route tooltips and descriptions.
  • Military Tradition provides the correct 20% production bonus for military units and buildings.
  • Fixed a bug preventing the tech-AI from analyzing Roads and Railroads.
  • Mayans start with an Atlatlist as intended, which have the Woodsman ability.
  • Resources which require a camp now correctly need Archery.
  • Farms are buildable in jungle as intended.
  • Reduced cost of Terracotta Army back to the intended lower expense.
  • Modern Armor no longer turn obsolete.
  • Bell Labs now has the correct quote (not on the Duomo anymore).
  • Monarchy no longer gives an unintended happiness bonus in the capital.
  • Fixed a bug with notification images for city capture.
  • The visual display of city screen yields should now update after purchasing a building.
  • Lansknecht now cost the intended 80% of pikemen (not 180%).
  • Possibly fixed a bug involving the Building Addons system (used for some modmods).
  • Policies which add yields to buildings should work correctly again.
  • The purchase cost multiplier now shows as a percentage like 200% (instead of 2.0x).
  • The Autocracy finisher should now correctly give 30 experience to all active units.
  • Capturing citystates should correctly give 50 turns of yield now.
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8 responses

  1. Awesome πŸ˜€ I just picked up this mod a few days ago, and I’m lovin’ it. Though, I think this is probably the right place to put this: Your handy resource / trading screen (where you see each civ’s resources, highlighting the excess and defecits of each) has a bug. When I click on an excess / defecit, it’s supposed to take me to the resource trading screen with an offer already made; however, about half the time it takes me to the screen with the trading UI loaded, the AI going “Looks good to me”, but the screen behind the UI completely grey, and nothing showing up in the “offered” columns. I haven’t seen any pattern to it, either.

    I’ve not used this with any other mods.

    Thanks for all your hard work! πŸ˜€

    December 26, 2012 at 6:03 pm

    • This used to work in vanilla, but G&K broke something and I’ve been unable to locate the exact cause. I’ve been asking around in the main modding forum to try and find a solution. In the meantime, you can click the name of the leader you wish to trade with to the left of the resources.

      December 26, 2012 at 6:05 pm

      • That’s been the plan. I’ll come find you if I happen to find some deterministic behavior to its failure.

        December 26, 2012 at 6:25 pm

  2. phantom22

    I have had no luck getting this to run properly. I used to use the CivUP v. 2.0.50 for G&K with no problems. After trying the latest updates CivUp 2.27 and 2.2.8 with the latest GEM updated I have had nothing but problems. With them both installed I cannot select research. The tech tree shows agriculture and everything else is blank. Also, my starting units have all kinds of crazy promotions such as 100% chance to intercept enemy planes and whatnot.

    When I remove GEM and just play with the new CivUP, there is no marsh tile graphic, they just appear as empty black tiles.

    When I revert back to 2.0.50 everything is fine again.

    I have deleted all the cache and moduserdata files prior to installation and the game itself is the latest patch.

    Is there something simple that I’m doing wrong?

    December 27, 2012 at 9:07 am

    • Does the main menu of Civ V show version 1.0.2.21? Others have reported problems like you describe when playing on older versions of Civ. If you are on a Mac and cannot update the game, try the version here: click

      If that does not solve the problem, click here and we’ll work together to find a solution.

      December 27, 2012 at 5:06 pm

      • rtw1323

        The above has been happening to me for the past few versions. Confirmed to still exist randomly in the newest version of both mods posted to Steam Workshop. It seems that once the production/research issue occurs, it stays that way until I reload the mods or revert to an older version. The city production and research windows are blank or fragmented. I remember you addressing this issue when it originally began to occur, but it wasn’t completely fixed.

        December 27, 2012 at 6:16 pm

      • Please click here and we’ll work together to find a solution. Enable your lua.log file (instructions in the link), then attach it to a new thread in the Bug Tracking forum after the problem occurs. It usually has error messages whenever there is a problem with the visual interface.

        December 29, 2012 at 10:52 am

      • phantom22

        I had 1.0.1.705. Thanks for the quick reply great work on the mods!

        December 28, 2012 at 10:17 am

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