Home of the Civ V Unofficial Patch, G&K Enhanced, and Vanilla Enhanced Mod

Gem 1.13.1 (Civup 2.4.1)


  • AIs should make purchase decisions somewhat more intelligently.


  • Scaled culture and faith income & costs so 1 point of culture or faith has approximately the same value as 1 point of other yields.
  • Building maintenance equals 33% of typical income (was 25%).
  • 33% * income Lighthouse maintenance (was 0%).
  • 16% * income power plant maintenance (was 0%).
  • +1 Libraries.
  • Trade route income is now 3 + 25% population (was 4 + 25% pop).
  • Early national happiness is now 8 free + 6 palaces + 4 piety (was 12 free + 4 meritocracy).
  • Demolished buildings no longer return gold (caused balance problems).
  • Renamed for realism:
    Old New
    Amphitheater Theatre
    Colosseum Arena
    Theatre Publishing House
    Stadium Cinema
    Aqueduct Sanitation System
    Medical Lab Vaccinations
    Broadcast Tower Radio Station
    Police Station Supermax Prison
    Palace Capital
    Forge Blast Furnace
    Workshop Smithy
    Ironworks Foundry


  • 2 on fishing boats with God of the Sea (was 3).
  • 2 on fishing boats with God of Tranquility (new).
  • 1 on open tundra with Dance of Aurora (tundra becomes plains) (was faith).
  • 1 on jungle with Sacred Path (jungle becomes grassland) (was culture).
  • +25% for ancient/classical wonders with Monument to the Gods (was 15%).
  • +25% surplus food from Fertility Rites (was 10%).


  • Chinese paper makers give an immediate +200 when constructed.
  • Huns get 100 from defeated barbarian camps (was 200).
  • +13% Samurai.
  • +15% Chu-Ko-Nu.


  • Updated to match new estimates for the value of each yield. Click for details.


  • Rearranged the Honor tree.


  • Renamed Mass production to Mass Media.
  • Swapped Submarines (now radio) and Hollywood (now mass media).


  • 40 from clearing forest, and 20 from jungle (was 50 and 25).

Civup: Interface

  • The “choose tech” notification should always appear at the start of the game now.


  • Fixed many typos. Thanks ExpiredReign!
  • Captured cities now default to puppet status if we choose no options.
  • Updated policy tree descriptions.
  • Fixed a bug with the Stoneworks’ “Good for” tips.
  • Added some code to make the game fail more gracefully when things go wrong.
  • The all-cities yield modifier from the Churches of Lalibela should work now.
  • Fixed a problem caused by editing the Civup options file in regular Windows Notepad.

10 responses

  1. Hawawaa

    OH boy! Must play and test! Thanks.

    January 22, 2013 at 9:29 am

  2. Tomice

    Very interesting what you did to beliefs! GotS, Sacred Path and Dance of the Aurora now can all radically change settling patterns. You can probably have a lot of fun with starting positions where you’d have restarted the game before.

    January 22, 2013 at 10:49 am

  3. Robert Bennett

    sheeesh…. yet another patch to a SUPER mod that steam DOESNT support enough to do the update!! 😦 I havent even got to play the last update and now this one isnt found by steam either!! 😦 I LOVE your mod guys, but even my brain injury aside, not all of us are dang computer programmers that can figure all this mess out on how to get around things to make it work 😦

    January 22, 2013 at 4:59 pm

  4. John Jackus

    Hi, where can I download older versions of this mod please? I’d like to downpatch and I can’t seem to figure out how to do it.

    January 23, 2013 at 12:21 am

    • Torvald

      The Steam Workshop unfortunately does not carry older versions of mods, but many of us do retain personal copies of them on our computer hard drives. Your best option is to post a request message in the Communitas Expansion mod development forum on the Civfanatics website, as we’re able to attach mod files to our posts there.

      January 23, 2013 at 6:47 pm

  5. Nizou

    The renaming of some buildings caused issues for me: I’m only using CivUp/GEM and CSD and the starting policy for liberty (which gives a palace in the 3 oldest cities) gives now three wonders “Summer Palace”

    January 23, 2013 at 8:44 am

    • PapaBear53

      I have the same problem as Nizou. Only using CivUp & GEM with CSD, Have cleared the cache and ModUserData files and have loaded the mods one at a time. I did everything suggested on your troubleshooting list, so please don’t tell me it’s that, because it’s not. Very frustrating as I truly love you mods.

      January 23, 2013 at 5:36 pm

      • PapaBear53

        Also as near as I can tell it does the exact same thing for all of the AI Civs as well.

        January 23, 2013 at 5:37 pm

    • I found and fixed this CSD compatibility issue for GEM v1.13.2. I expect to release an update by Friday. 🙂

      January 24, 2013 at 12:05 am

  6. Another reduction to economy?, Im having trouble keeping myself out of debt as it is.

    January 25, 2013 at 1:03 pm

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