Home of the Civ V Unofficial Patch, G&K Enhanced, and Vanilla Enhanced Mod

Gem 1.13.3. (Civup 2.5.1)

Barbarians

  • Barbarian chariot attacks use all moves (was 1 move).
  • Delayed the turn barbarians can enter civilized territory on medium difficulty levels.
    (People were getting frustrated by barbarians.)

Cities

  • +1 Oil, Aluminum, and Uranium with a Factory.
  • The 1 on Villages now requires Writing.

Policies

  • Scholasticism: 2 per citystate friend, and 3 per ally (changed to new system because vanilla version is not modifiable).

Research

  • Horseback Riding now links to Civil Service (was Currency).

Misc

  • Fixed a compatibility problem for building tooltips between Civup and some other mods like IGE.
  • Fixed bugs with building tooltips “experience for domain” and “yield for building” (Great Lighthouse, Neuschwanstein).
  • The “invest in me” citystate quest no longer appears with USING_CSD set to 1 in the Civup options file.
  • Jade Hall should now provide its intended bonuses (was incorrectly doubling some bonuses).
  • Fixed a bug causing AIs to think they were always at war, and build too many units (because everyone’s at war with the Barbarian player).
  • Swords to Plowshares belief should correctly detect wartime status now.
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3 responses

  1. Oh, so the buildings not having tooltips was from this?, thanks spent days trying to figure that one out, and thanks for the barb thing.

    January 28, 2013 at 8:24 pm

  2. Gorhaax

    “Fixed a bug causing AIs to think they were always at war, and build too many units (because everyone’s at war with the Barbarian player).”

    That should change things up quite a bit

    January 28, 2013 at 10:18 pm

    • Justin

      so THAT explains things a bit… lol. i couldn’t figure out why Kamehameha had 40 carracks or napoleon had 30 crossbowmen…

      January 30, 2013 at 9:51 pm

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