Home of the Civ V Unofficial Patch, G&K Enhanced, and Vanilla Enhanced Mod

Updated workshop

I updated the steam workshop versions of the project today. I forgot to apply the hotfix there a month ago, then got so involved with my job I didn’t have time to read bug reports indicating the workshop version was not updated. Oops! Sorry about that.


5 responses

  1. Thanks Thal, hope you are enjoying the job.

    March 2, 2013 at 2:52 pm

  2. Deluxe

    Just to point something ; while playing on epic, the liberty tree is not scaled : you just get +1 per city. But the cost of cultural policies is not at all the same :).

    Don’t know for the rest of the policy tree.

    March 3, 2013 at 1:04 pm

    • Mystikx21

      Policy costs, like tech cost or golden age costs, should scale for game speed such that this shouldn’t matter. Or at least not matter very much.

      March 4, 2013 at 9:37 am

      • Deluxe

        Yes, policy costs scale (they are currently higher), but not the gain from the liberty tree opening, which is less interesting then

        March 5, 2013 at 1:12 pm

  3. Mystikx21

    Because the number of turns scales up, the value of the policy should remain roughly the same regardless. For comparison, the yields from tiles don’t scale up either. The only way it changes is if the game speed also altered the ratio of cost/income, which it usually doesn’t (it does for research costs, but not for cultural costs). The mod itself does this by modifying the costs of policies or border expansion, but game speed has no impact on it. It just scales everything upward to slow it down.

    March 5, 2013 at 6:03 pm

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