I split the Communitas map from the main project. The map is now a small independent mod. I plan to upload it to the steam workshop when I feel confident it has no bugs.
Download ~ Details
This entry was posted on July 28, 2013 by thalassicus. It was filed under Uncategorized .
Artist specialists still don’t work. 😦
Writers and musicians do work.
July 28, 2013 at 11:12 am
The communitas map does not appear on the map options (in the mod menu) for me. The files are in the right directory and the mod is selected.
July 28, 2013 at 11:46 am
judging by how the split was formulated above, it seems you need to download the map separately and have both activated. Haven’t started the game yet though, so I could be wrong. 😉
July 28, 2013 at 1:00 pm
I have the same issue with the map not showing up. Put the .lua file in the maps folder and it still doesn’t show up. I have perfectworld3 installed and got that map to show up just fine in normal and modded games. My .lua file from the download is only 8kb where the .lua for perfectworld3 is 95 kb which seems strange though….
July 28, 2013 at 4:12 pm
Playing as Babylon with just your mod installed and no others, and Walls of Babylon are built they do not show up when restarting a saved game (have to rebuild every time I restart a saved game). Works fine in Vanilla BNW. Cleared cache and ModUserData folders.
July 30, 2013 at 6:37 am
1. Sistine Chapel seems to be broken as usual (no culture boost, just +1)
2. Already build walls in cities seem to disappear randomly after the game reload
August 1, 2013 at 3:36 am
3. Recon II promotion (Pathfinder in my case) does not(!) give +1 movement.
(in 3.1.9 this was still correct)
August 1, 2013 at 11:14 am
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