This CAT hotfix should solve an issue with the BuildingStats file failing to load (for the left side city production panel).
This entry was posted on October 2, 2013 by thalassicus. It was filed under Uncategorized .
Thanks for the mid-week update. Started my first game in weeks last night. Your efforts are greatly appreciated, especially in light of the chaos that life does bring.
October 3, 2013 at 1:57 pm
I can just agree to what Erikose posted. All work for this mod is very appreciated and me and my friends really enjoy this mod alot.
Since quite some time actually.
But i think it’s time to say thanks especially in the current situation.
So…Thanks from a bunch (6) friends who had days of fun with this mod, allready.
Wishing you the best in your life
IceTae and friends
October 3, 2013 at 6:37 pm
only 1 thing. i have issues with tech tree ancient is normal but i can´t see others eras. since no bars to move.
October 7, 2013 at 8:57 am
i’ve seen this before with other mods…try using the mouse wheel to move in the tech tree until the issue is fixed
October 9, 2013 at 4:06 pm
played an epic era game, once i started to tech archaeology all my techs defaulted to a one turn, great for winning the game but not very balanced, has anyone else come across this?
October 14, 2013 at 2:01 am
Not really sure where to comment this so I’ll leave it here:
The swedish UB(Folkskola) is seriously weak. With weak I mean that it is actually worse than the building it replaces(the Public School). The Folkskola gives you 1 scientist slot. No extra science. The Public School on the other hand gives you +1 science per 2 citizens.
I would assume that you meant to give the Folkskola a scientist slot + what the Public School yields.
October 24, 2013 at 9:07 am
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