Home of the Civ V Unofficial Patch, G&K Enhanced, and Vanilla Enhanced Mod

Archive for September, 2013

CEP v3.6.1 Beta

This small update focuses on fixing bugs.

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CEP v3.6 Beta

I created the new “Communitas Interface” part of the project. This will focus on improving the interface. The first simple update sorts religious beliefs by type, instead of by name. I also made minor improvements to the gameplay and tools parts of the project.

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Home emergency

My room flooded after a sink overflowed in our house. Everything’s mostly okay; I moved my computer and such into a different room, but things are going to be chaotic in the next week as the house dries out. The house will be closed with AC off to dry the carpets. High Texas heat will likely prevent computer usage, so I probably won’t be on much until a week or so from now.


CEP v3.5.2 Beta

This update fixes bugs with the American immigration ability.

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CEP v3.5.2 Beta

This update fixes bugs, including one that caused map creation to fail for the Huns and Mongols.

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CEP v3.5.1 Beta

This update fixes several bugs.

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New poll

Click to vote for the screen size you play Civ on.


Thank you

Thank you for those who recently donated to support the development of this project. I used the donations to get 1 year of the “no advertisements” upgrade for this wordpress news page, in addition to another year of the “custom design” upgrade. You don’t need to feel guilty about using adblock here anymore. 😉


CEP v3.5 Beta

This update focuses on improving the tech tree.

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Good news

Good news about the family member I mentioned a few weeks ago: she won’t need eye surgery. The tests came back okay. Some new things dramatically improved her vision within a few days and we’re all doing much better now.

I can spend more time working on this mod project again, with family matters looking better.


CEP v3.4.2 Beta

This update reactivates the gold purchase AI, and fixes bugs.

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CEP v3.4.1 Beta

This update fixes minor bugs.

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CEP v3.4 Beta: Leaders, AI, and Tools

This massive update makes leader abilities more fun, game-changing, and historically relevant.

I also split the project in three parts:

  • Communitas AI and Tools (core stuff)
  • Communitas Expansion Pack (gameplay)
  • Communitas Interface (coming later)

In addition, I activated the AI created for GEM to figure out the usefulness of all units, buildings, and techs. This AI shows results to humans on the “good for” part of tooltips. I will continue improving its accuracy and intelligence in the weeks ahead.

I’d like to give a big thanks to ExpiredReign, who did most of the work getting the Leaders plan into the game over the past half year. He did an amazing job!

This is a beta test, where the game is relatively stable, and we’re working on squashing any bugs we didn’t catch during the alpha test.

Click to download