- Shifted cost of border expansion from early to late.
- Reduced rate in the Ancient era, and most now require at least the Classical era.
- Added several new opportunities. Click for details.
- Catherine: All strategic resources provide double quantity (added coal, oil, and aluminum).
- Isabella: Natural Wonders provide double yields, plus gold when discovered. Starts with a Scout and Trireme.
- Added +1 for National and World Wonders on the Tradition finisher.
- Policy saving should work again.
- Reduced the rate borders expand from culture.
- Monarchy: Removed the happiness bonus for wonders.
- (Internal) Removed spaces from the filenames.
- Corrected a typo on the Legalism policy.
- Fixed a bug making purchase cost modifiers higher than intended.
- Fixed a bug making culture income from some buildings and wonders higher than intended.
- Scouts upgraded by the Scout Opportunity now properly convert vanguard promotions to ranged promotions.
- The Honor policy’s culture from kills was accidentally scaled up twice, and has been reduced back to its intended value.
- Expensive units and buildings have a higher purchase cost modifier. Click for details.
- Increased unit costs 15%. Click for details.
- Increased the base cost to purchase tiles.
- Empires with 2 or fewer cities receive slightly lower citystate yields.
- Isabella: +100 per Natural Wonder discovery.
- Increased policy costs 20%. Click for details.
- Legalism: +5 and -25% in the Capital (was 5, 50%).
- Increased tech costs 20%. Click for details.
- Moved Archaeology one column to the right. Click for details.
- (Internal) Added code so opportunities can more easily target eras and policies.
- Partisans should now spawn correctly when cities are captured.
- The Temple of Artemis’s food bonus should now work properly.
- Korea should now get the correct amount of science from science buildings in the capital.
- Possibly fixed an issue with research agreements giving lower yields than expected.
- When we meet a citystate, the popup box no longer reveals the name of unmet allies.
- The “total yield” line of the city production tooltip now displays food converted to production for settlers.
- The “play combat animations” setting in the Options file should work correctly again.
- Adjusted some values missed in the yield scaling:
- Natural wonders.
- Goody huts.
- Late border expansion.
- Advanced starts.
- Moai statues.
- Isabella: Double yields from Natural Wonders, and starts with a free Scout.
- The purchase cost modifier is now displayed as a multiplier, instead of a percentage. This should hopefully be easier to read.
- Adjusted a few things overlooked in the 131.1 yield scaling: citystates, border expansion.
The following is a test of the Beta Broadcast System. This is only a test. If this had been a public release, it would have fewer bugs. This concludes this test of the Beta Broadcast System. 🙂
The main things tested in this beta are:
- Redesigned the opportunity system – likely to have bugs. Click for details.
- Made yields closer in value – might require balancing. Click for details.
- Ships with Recon 2 move slower through ice. Click for details.
- Several changes to make the primary yields approximately equal in value.
- 1 per city tile (was 2) (added +1g per trade route to compensate).
- Returned golden ages to vanilla duration and cost.
- Reduced automatic late-game gold income from trade routes.
- Scaled up income & expenses for science & culture by a factor of 2.
- 90 Granary (was 120).
- 120 Library (was 90).
- 140 Colosseum (was 120).
- Research Agreement costs are now directly proportional to tech costs in the current era.
Overall this makes early RAs cost less, and late RAs cost much more.
- Darius: Immortals now generate Golden Age points from combat, and have 8 (was 9).
- Reorganized rewards so paid options exchange gold for a non-gold resource (like citystates do), and free options slightly raise gold per turn.
- The Great Engineer hurry mission now displays the formula for how much production it awards in the city (300 + 30 * ). (Displaying the final value is difficult with our current modding tools.)
- (Internal) Redesigned the code which runs opportunities.
- Guided missiles and nuclear weapons now correctly have a maintenance cost.
- Removed the artist slot from Gardens. Every specialist type should now have an identical number of buildings with slots, as originally intended.
Click to vote for 3-5 policy trees you are likely to choose at least 1 policy in, when not pursuing the tree’s main focus.
Click for information on the first Civ 5 expansion pack, Gods & Kings!
Click to see my plans for adapting the CiVUP/VEM project to this expansion.