Home of the Civ V Unofficial Patch, G&K Enhanced, and Vanilla Enhanced Mod

Archive for February, 2012

v131.12 Beta

Cities

  • Shifted cost of border expansion from early to late.

Opportunities

  • Reduced rate in the Ancient era, and most now require at least the Classical era.
  • Added several new opportunities. Click for details.

Leaders

  • Catherine: All strategic resources provide double quantity (added coal, oil, and aluminum).
  • Isabella: Natural Wonders provide double yields, plus gold when discovered. Starts with a Scout and Trireme.

Policies

  • Added +1 for National and World Wonders on the Tradition finisher.

Misc

  • Policy saving should work again.

v131.11 Beta

Cities

  • Reduced the rate borders expand from culture.

Policies

  • Monarchy: Removed the happiness bonus for wonders.

CiVUP

  • (Internal) Removed spaces from the filenames.

Misc

  • Corrected a typo on the Legalism policy.
  • Fixed a bug making purchase cost modifiers higher than intended.
  • Fixed a bug making culture income from some buildings and wonders higher than intended.
  • Scouts upgraded by the Scout Opportunity now properly convert vanguard promotions to ranged promotions.
  • The Honor policy’s culture from kills was accidentally scaled up twice, and has been reduced back to its intended value.

v131.7 Beta

Cities

  • Expensive units and buildings have a higher purchase cost modifier. Click for details.
  • Increased unit costs 15%. Click for details.
  • Increased the base cost to purchase tiles.
  • Empires with 2 or fewer cities receive slightly lower citystate yields.

Leaders

  • Isabella: +100 per Natural Wonder discovery.

Policies

  • Increased policy costs 20%. Click for details.
  • Legalism: +5 and -25% in the Capital (was 5, 50%).

Research

  • Increased tech costs 20%. Click for details.
  • Moved Archaeology one column to the right. Click for details.

CiVUP

  • (Internal) Added code so opportunities can more easily target eras and policies.

Misc

  • Partisans should now spawn correctly when cities are captured.
  • The Temple of Artemis’s food bonus should now work properly.
  • Korea should now get the correct amount of science from science buildings in the capital.
  • Possibly fixed an issue with research agreements giving lower yields than expected.
  • When we meet a citystate, the popup box no longer reveals the name of unmet allies.
  • The “total yield” line of the city production tooltip now displays food converted to production for settlers.
  • The “play combat animations” setting in the Options file should work correctly again.
  • Adjusted some values missed in the yield scaling:
    • Natural wonders.
    • Goody huts.
    • Late border expansion.
    • Advanced starts.
    • France.
    • Moai statues.

v131.2 Beta

Leaders

  • Isabella: Double yields from Natural Wonders, and starts with a free Scout.

CiVUP

  • The purchase cost modifier is now displayed as a multiplier, instead of a percentage. This should hopefully be easier to read.

Misc

  • Adjusted a few things overlooked in the 131.1 yield scaling: citystates, border expansion.

v131.1 Beta

The following is a test of the Beta Broadcast System. This is only a test. If this had been a public release, it would have fewer bugs. This concludes this test of the Beta Broadcast System. 🙂

The main things tested in this beta are:

  • Redesigned the opportunity system – likely to have bugs. Click for details.
  • Made yields closer in value – might require balancing. Click for details.

 

Armies

  • Ships with Recon 2 move slower through ice. Click for details.

Cities

  • Several changes to make the primary yields approximately equal in value.
    • 1 per city tile (was 2) (added +1g per trade route to compensate).
    • Returned golden ages to vanilla duration and cost.
    • Reduced automatic late-game gold income from trade routes.
    • Scaled up income & expenses for science & culture by a factor of 2.
  • 90 Granary (was 120).
  • 120 Library (was 90).
  • 140 Colosseum (was 120).

Diplomacy

  • Research Agreement costs are now directly proportional to tech costs in the current era.
    Overall this makes early RAs cost less, and late RAs cost much more.

Leaders

  • Darius: Immortals now generate Golden Age points from combat, and have 8 (was 9).

Opportunities

  • Reorganized rewards so paid options exchange gold for a non-gold resource (like citystates do), and free options slightly raise gold per turn.

CiVUP

  • The Great Engineer hurry mission now displays the formula for how much production it awards in the city (300 + 30 * ). (Displaying the final value is difficult with our current modding tools.)
  • (Internal) Redesigned the code which runs opportunities.

Misc

  • Guided missiles and nuclear weapons now correctly have a maintenance cost.
  • Removed the artist slot from Gardens. Every specialist type should now have an identical number of buildings with slots, as originally intended.

Most Universal Policy Openers

Click to vote for 3-5 policy trees you are likely to choose at least 1 policy in, when not pursuing the tree’s main focus.


Expansion Pack: Gods & Kings

Click for information on the first Civ 5 expansion pack, Gods & Kings!

Click to see my plans for adapting the CiVUP/VEM project to this expansion.


v131

Click to vote for the 5 most fun and addictive leaders in VEM!

 

Armies

  • Ancient Ruins upgrade Scouts to Levies (was Archer). Click for details.

Cities

  • +15 XP for naval units in the city with the Great Lighthouse (replaces free Great Merchant).
  • Colossus gives a free Great Merchant (replaces the +8).
  • Moved the free Great General from the Great Wall to Statue of Zeus.
  • Taj Mahal gives 4 GA points per turn (was 4 happiness).
  • 50% of vanilla cost for Great Wall, Himeji Castle, and Mausoleum of Halicarnassus (was 75%).
  • 100% of vanilla cost for Pyramids (was 75%).

Opportunities

  • Renamed from “events.”
  • Increased the cost to invest in an opportunity.
  • Can occur only once per tile.

Research

  • Declaration of Friendship gives 200% rewards from research agreements and mutual open borders  (was 150%).

CiVUP

  • Changed the AutoTip icons for free items to more clearly distinguish between the types of freebies.
  • (Internal) Load and Save functions now accept formatting like string.format. Click for details.

Misc

  • Changed the mod project description.
  • Fixed a bug causing incorrectly high research agreement costs.
  • Opportunities no longer appear very early in the game.
  • Fixed a tooltip mistake with Walled Slums and Granary Growth stating option #3 gave +1 pop per turn. It’s a one-time bonus.
  • When only CiVUP is enabled:
    • Promotions correctly update for upgraded units who change melee/ranged status.
    • The Landed Elite +10% surplus food in the capital works correctly.
    • Yield from citystates is now hidden in the “from terrain” part of the yield tooltip, like in vanilla.

v130

Armies

  • -1 non-unique Crossbows.

Cities

  • Early tiles cost less to purchase, and later tiles cost more.

Opportunities

  • Redesigned opportunities and their popup box. Click for details.

Research

  • +15% tech costs.
  • Happiness affects research rate in the capital. Click for details.
  • Increased the cost of research agreements, as a temporary measure until modding tools give us the capability to eliminate the RA end bonus.

CiVUP

  • Color-coded the combat damage alert messages to make them easier to read.

Misc

  • Fixed an issue causing some units to have no maintenance cost in v129.

v129

I moved all language files into two “Text” folders (one for CiVUP and one for VEM). This consolidation should make translations easier. Click Here for details.

Armies

  • Increased the gold value of early barbarian units. This affects killing them with Professional Army (more revenue), and upgrading them as Germany (lower upgrade cost).

Opportunities

  • Increased likelihood of occurring.
  • Revised descriptions.

Leaders

  • Korea: +2 for Specialists and Great Improvements (was 1).
  • Babylon: 7 Walls of Babylon (was 6).

Misc

  • Random events now hide the names of unmet players and cities.
  • Fixed typos in the “rare herbs” and “new mineral” event tooltips.
  • Fixed typo with the “neither time nor money” event tooltip.
  • The human and AI should now correctly have identical happiness and growth rates.
  • Policy costs should now be slightly lower in endgame, as was intended in v124.
  • Fixed a problem causing the AI to build incorrect units in some military situations.
  • Buildings destroyed by events can be rebuilt correctly.
  • Captured German barbarians now correctly start with 25% health, and cannot immediately attack.