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Archive for July, 2013

Cep Map v1.0.1

Something went wrong with the previous map upload, so I uploaded it again. 🙂

I also included the new map options I added today. This includes several climate options in addition to the standard Continents/Terra choice (which I enhanced, see details link below). Both these options should be balanced.

When you feel like doing something different, changing the global climate can create wildly different worlds than normal. Increasing temperature & rainfall while lowering age & sea level creates a world much like the dinosaurs lived in. Choosing hot & arid produces a world of open grass, plains, and desert, fantastic for horses. Needless to say, these climate options dramatically alter gameplay balance, so I only plan to balance for normal climate options.

Download ~ Details

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CEP Basic (v3.2 Beta), and Communitas Map

I split the Communitas map from the main project. The map is now a small independent mod. I plan to upload it to the steam workshop when I feel confident it has no bugs.

Download ~ Details


CEP Basic (v3.1.9 Beta)

This update improves the placement of Natural Wonders, and fixes minor bugs.

Download ~ Details


Jungles

Click to vote in a poll deciding the fate of jungles.


CEP Basic (v3.1.8 Beta)

This update merges vanguards with the main resourceless unit line, and adjusts army balance. It also re-activates the strategic resource balancing code from Gem.

Click for details.

Click to download.


CEP Basic (v3.1.7 Beta)

Map creation should no longer fail on vanilla maps. I also improved the Communitas map.

Click for details.

Click to download.


CEP Basic (v3.1.6 Beta)

I fixed a bug causing building costs to be much lower than intended. I’d forgotten to activate a cost modifier after activating some files for adapting the project to BNW.

Click to download.