Home of the Civ V Unofficial Patch, G&K Enhanced, and Vanilla Enhanced Mod

Archive for July, 2013

Cep Map v1.0.1

Something went wrong with the previous map upload, so I uploaded it again. 🙂

I also included the new map options I added today. This includes several climate options in addition to the standard Continents/Terra choice (which I enhanced, see details link below). Both these options should be balanced.

When you feel like doing something different, changing the global climate can create wildly different worlds than normal. Increasing temperature & rainfall while lowering age & sea level creates a world much like the dinosaurs lived in. Choosing hot & arid produces a world of open grass, plains, and desert, fantastic for horses. Needless to say, these climate options dramatically alter gameplay balance, so I only plan to balance for normal climate options.

Download ~ Details


CEP Basic (v3.2 Beta), and Communitas Map

I split the Communitas map from the main project. The map is now a small independent mod. I plan to upload it to the steam workshop when I feel confident it has no bugs.

Download ~ Details


CEP Basic (v3.1.9 Beta)

This update improves the placement of Natural Wonders, and fixes minor bugs.

Download ~ Details


Jungles

Click to vote in a poll deciding the fate of jungles.


CEP Basic (v3.1.8 Beta)

This update merges vanguards with the main resourceless unit line, and adjusts army balance. It also re-activates the strategic resource balancing code from Gem.

Click for details.

Click to download.


CEP Basic (v3.1.7 Beta)

Map creation should no longer fail on vanilla maps. I also improved the Communitas map.

Click for details.

Click to download.


CEP Basic (v3.1.6 Beta)

I fixed a bug causing building costs to be much lower than intended. I’d forgotten to activate a cost modifier after activating some files for adapting the project to BNW.

Click to download.


CEP Basic (v3.1.5 Beta)

This update should fix an issue with early AI expansion.

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Click to download.


CEP Basic (v3.1.4 Beta)

This update focuses on responds to feedback from the Armies update, by redesigning ship lines and weakening vanguards.

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Click to download.


CEP Basic (v3.1.3 Beta)

I fixed a bug with oasis placement on the Communitas map.

Click to download.


CEP Basic (v3.1.2 Beta)

  • Deactivated the “leaders” text file, which was accidentally activated too early.

CEP Basic (v3.1 Beta)

I added most of the armies and natural wonders parts of GEM to the building CEP project. I also updated the Communitas map.

Click for details.

Click to download.


CEP Basic (v3.0.5 Beta)

I fixed some minor bugs to the map script and religious beliefs.

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Click to download.


CEP Basic (v3.0.3 Beta)

This is the first version of the Communitas Expansion Pack for BWN. This early version focuses on basic gameplay features which have a minimal chance of compatibility issues. This version can probably be adapted to vanilla or G&K with a few hours’ work, though I’m focused on BWN for now.

I recommend playing on the Communitas map script included in the download. It will appear on your map list after activating the mod.

Click for details.

Click to download.


Workshop

I temporarily hid the projects on the steam workshop, until I have time to update each of the mods.


Brave New World

What I like most about the new expansion is the developers’ focus on making interesting, important choices in each game.

I’m very happy with the World Congress. I think it’s a great idea, one of my favorite features back when the concept was introduced in Alpha Centauri. I think it will be even better in BNW. Embargoes are a fantastic way to economically cripple an opponent. I especially like how they tied together many parts of the game such as trade, espionage, diplomacy, and religion. I feel like this expansion dramatically improves Civ 5 and connects all the various features, similar to how Beyond the Sword did for Civ 4.

I want to organize this mod project so it’s easier to maintain in the future. The project started small and grew over time. This gradual approach works well for tackling big tasks like improving Civ V. However, the process eventually creates some code and files which don’t quite mesh well together. This can make it difficult to add new features or fix bugs. There’s also code from many authors in the unofficial patch. It doesn’t always fit together perfectly, and we can improve that.

I plan to reorganize the project from the ground up. I will focus it on the most important features, like those we discussed as a community for the Gem Features list. I am going to start with the core tools used to alter yields – food, gold, and so on. I’m strongly considering moving those tools to a core-game dll type of mod to improve efficiency and reliability. Once I finish that, I’ll work my way outwards, adding the interface enhancements from the unofficial patch, then finally the game-balance and fun improving features of the Vem/Gem part of the project.

I will work on this overhaul in stages, and release each stage as I complete it. I expect to have the unofficial patch completely transitioned to the new expansion within 1 month, and the rest of the gameplay-enhancing features finished within 2 months. I want to get this BNW adaptation done faster than was accomplished for the G&K expansion.

I am also going to get more involved in the forums again. I apologize for being away so long. I was going through some difficult things with my career, and needed time away to focus on my long term plans.