Home of the Civ V Unofficial Patch, G&K Enhanced, and Vanilla Enhanced Mod

Opportunities (Events)

    1. Overview
    2. Goals
    3. Details

1. Overview

At moments in history, opportunities present themselves to improve our empire. This system was created by Hipfot, Skodkim, Spatzimaus, and VeyDer, with additional contributions from me.

Each has:

  • Historical significance.
  • A way to enhance or reform society.
  • Ethical decisions.

Opportunities in society present moral choices, such as:

A. Invest in compassion, artistry, and conservation.
B. Invest in ruthlessness, militarism, and resource exploitation.
C. Let local authorities decide A or B, with less cost and effect.

If you have ideas for new opportunities to add, Click Here to get the table for creating new ones! This opens in excel or LibreOffice (the free office).

When creating new opportunities your A/B categories don’t have to be like the ones above, so long as the choice is clearly distinct. The categories here are based on the paragon/renegade morality systems from Bioware games. Ideally neither choice is strictly “good” or “evil.” There should always be one “locals handle it” option, in case the central government cannot invest in the opportunity. Specific numbers are not critical at this stage and can be balanced later.

2. Goals

Good luck in life such as meeting someone interesting, getting an unexpected raise at work, and winning the lottery is fun and exciting! Bad luck like unexpected breakups or getting fired is frustrating and depressing.

We play games to have fun! Opportunities are therefore designed to feel like good luck. The benefits are clearly visible, while the downsides are hidden in the background with economic and accounting concepts. For example, consider an opportunity where we invest 150g in +3 science per turn.

Benefits

  • +3 per turn.

Downsides

None of these downsides are specifically stated on the opportunity popup window, to make them feel so fun and powerful. We only see a gold cost for a per-turn bonus.

Even if the trigger of an opportunity has a negative aspect, like protests, the outcomes can be positive: reducing crime or improving education. It’s an opportunity to improve society. The central government can invest in this opportunity to get better results, or let the local authorities handle it with fewer resources, lower costs, and lower rewards

3. Details

Say we’re in the Medieval era on standard game speed. We get 1 opportunity every 25 turns, at a random time during those 25 turns. It works like this:

  1. Each turn has a rising chance of an opportunity.
  2. If the chance happens:
    • Run an opportunity.
    • Block future opportunities.
    • Continue incrementing the chance.
  3. When the stored chance reaches 100%:
    • Reset chance to 0%.
    • Unblock opportunities.

For example, if we’re at turn 100 in the Medieval era, things might go like this:

turn: chance
100: 0%
101: 4%
102: 8%
103: 12%
104: 16%
105: 20%
– 20% chance randomly happens this turn.
– Do an opportunity.
– Block future opportunities.
106: 25%: blocked

123: 92%: blocked
124: 96%: blocked
125: 100%:
– Reset to 0%.
– Unblock opportunities.
126: 0%
127: 4%
128: 8%: chance opportunity occurs
129: 16%: blocked
130: 20%: blocked
131: 24%: blocked
… repeating …

The increase in +% chance per turn depend on era and game speed. For normal speed these are the current timers:

This means that in the Industrial era we will always have 1 opportunity every 15 turns. It randomly occurs earlier or later in that 15-turn timeframe, but the average remains constant. After 60 turns we’d have precisely 4 happen.

4 responses

  1. Shoryn

    Will there be “people revolutions” as opportunities, allowing/forcing the player to deeply change his empire society (i.e reset some policy points or something like this) ?

    March 14, 2012 at 8:42 am

    • Shoryn

      Oh and btw : There are really, really great ideas in this mod. Thanks !

      March 14, 2012 at 8:43 am

    • I do plan on adding more diverse opportunities in the future, once I get access to the game again. 🙂

      March 14, 2012 at 9:40 pm

  2. winston

    Hi thalassicus is there anywhere to see what opportunities exist already. If I know what’s in there already, I might be able to suggest extra ones

    June 30, 2012 at 7:21 am

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