Home of the Civ V Unofficial Patch, G&K Enhanced, and Vanilla Enhanced Mod

Archive for December, 2012

GEM Public Release!

I released the first non-beta public release of the G&K Enhanced Mod. I consider it about as stable and fun as VEM, and will continue improving it from here.

Click to subscribe to GEM the Workshop for downloads and update notifications.
-or –
Click to download GEM from CivFanatics.

If you like Civup or Gem, please vote for it on the Workshop (even if you prefer to download from CivFanatics). Your votes will help introduce new people to our community! Comments are welcome too – all your wonderful feedback keeps me motivated. 🙂

I expect a few glitches as we transition to this stage of development, so please click here if you encounter any serious problems.

Patch Notes – Civup v2.3, Gem v1.12

Misc

  • Moving citizens in a city should now immediately update the visual display of yields.
  • Clicking a “sell resource” button on the Trade screen should work properly now.
  • Promotions removed in GEM no longer appear on the bottom-left promotion selection box.

Civup v2.2.8, Gem v1.11.6

I’m working on fixing an unusual and complex bug with the display of yields in cities. It might take a while, so I decided to go ahead and release today’s update with what I have so far.

Armies

  • Mobile units no longer have a 10% defense penalty on forests and hills (still cannot fortify).
  • +6 range with Air Range (was +2).

Interface

  • Sorted tooltips from most to least important information. Click for details.
  • Revised promotion tooltips so they follow a standard pattern.
  • Unit tooltips now show special abilities.

Mod Tools

  • Added a PromotionClass table.
  • Added Anti-Mobile and Naval Bombardment unit flavors.

Misc

  • Merged the wonder artwork into 1 file (Thank you sukritact!).
  • Fixed many inaccurate promotion tooltips.
  • Clarified the trade route tooltips and descriptions.
  • Military Tradition provides the correct 20% production bonus for military units and buildings.
  • Fixed a bug preventing the tech-AI from analyzing Roads and Railroads.
  • Mayans start with an Atlatlist as intended, which have the Woodsman ability.
  • Resources which require a camp now correctly need Archery.
  • Farms are buildable in jungle as intended.
  • Reduced cost of Terracotta Army back to the intended lower expense.
  • Modern Armor no longer turn obsolete.
  • Bell Labs now has the correct quote (not on the Duomo anymore).
  • Monarchy no longer gives an unintended happiness bonus in the capital.
  • Fixed a bug with notification images for city capture.
  • The visual display of city screen yields should now update after purchasing a building.
  • Lansknecht now cost the intended 80% of pikemen (not 180%).
  • Possibly fixed a bug involving the Building Addons system (used for some modmods).
  • Policies which add yields to buildings should work correctly again.
  • The purchase cost multiplier now shows as a percentage like 200% (instead of 2.0x).
  • The Autocracy finisher should now correctly give 30 experience to all active units.
  • Capturing citystates should correctly give 50 turns of yield now.

Update

I’m back from visiting family. I expect to have a new version of the project out by later today, once I’m done checking up on bug reports.

 


Civup v2.2.7, Gem v1.11.5

I consider Gem about as stable and polished as Vem. If we discover no major bugs in the next few days, I will bring Gem out of beta and upload it to the Steam Workshop. After that, I plan to test various options for making leaders more fun, particularly the ones added in G&K.

Armies

  • +33% cost Galleass and Carrack.
  • -25% Hwach’a.
  • +25% Battering Rams.
  • Maximum of -25% production modifier when above the unit supply cap (was max -75%).

Barbarians

  • Barbarians can enter civilized territory sooner.

Cities

  • 150% income from Specialists.
  • 150% costs for Great People.
  • +50% income with Tradition Finisher (was 25%).
  • +100% income with Democracy (was 75%).

Diplomacy

  • Reduced influence from citystate competition quests (they make things easier when already ahead).
  • Increased from Bully and Denounce citystate quests.

Misc

  • Clicking a resource number on the Trade screen should bring up the diplomacy window now.
  • Peace treaties should show up properly on the trade screen now.
  • The Trade window should now work after players trade cities.
  • Removed the erroneous -25% defense penalty from the Battering Ram.

Leader Polls

Click to vote for which leaders we should make more fun!

I split the poll into original leaders, and those who need paid extras (more information in the post).


Loading issue

If you have time, please click here to help speed up game loading.


Civup v2.2.5

Misc

  • Wonder and building headings should be openable again be opened in the City View.
  • Undid the game load change, to give me more time to figure out why G&K corrupts lua tables (affects building tooltips). This will unfortunately increase game load times back to 50-160 seconds, up from 1 second, so I’m determine to figure out what G&K broke. 🙂

Great People

Click to vote if there should be more, fewer, or an unchanged number of great people for empires who focus on great people. 🙂


Civup v2.2.4, Gem v1.11.4

This version should fix an interaction problem between Gem v1.11.2 and Civup v2.2.3. Please be aware this is a hotfix version, so there might be further issues. I intended to get more testing done before releasing the changes in this update.

This update contains a few improvements to make the game run faster.

Mod Tools

  • Created a yield cache in YieldLibrary.lua to store frequently-used yield values.
  • Moved the Building Addon system to a new Building_Addon table for efficiency (was AdditionParent field of the Buildings table).
  • Fields table used for automatic tooltips initializes only once (should reduce map load times 49 seconds). This might cause an old problem introduced by G&K to resurface. Click to report if you see incomplete building tooltips.

Misc

  • Fixed a problem causing earlier versions of GEM to not load.

Gem v1.11.3

This version might fix whatever happened in v1.11.2. Click for details.


Gem v1.11.2 and Civup v2.2.3

AI

  • Updated leader personalities and priorities.

Cities

  • 2 Engineers (was 3).
  • 2 Scientists (was 3).
  • 3 Merchants (was 3).
  • 4 Artists (was 3).
  • 6 turn golden ages from Great People (was 8).

Misc

  • Added artwork and more quotes for the new Wonders.
  • Improvements now show their Powers on the tech tree tooltips.
  • Unique units of newly-added unit classes (like the Byzantine Dromon) no longer have duplicate Power entries.
  • The display of unit maintenance now scales to game speed (visual change only).

Best Specialists

Click to vote for the specialists you think are best!


Gem v1.11.1 and Civup v2.2.2 (<= fascinating!)

Civup Interface

  • Building tooltips now show color-coded icons for specialist slots.

Cities

  • 1 deserts with Petra (was also 1 production).

Research

  • Moved Petra to Construction ← (from Masonry).
  • Terracotta Army to Calendar ← (Pottery).
  • Marsh clearing to Mining ← (Bronze Working).
  • Villages to Trade ← (Animal Husbandry).
  • Foundry to Steel ← (Metal Casting).
  • Alhambra to Physics ← (Gunpowder).
  • Split the Gunpowder mine bonus between Iron Working (freshwater) and Gunpowder (dry).
  • Split the Machinery lumbermill bonus between Metal Casting (freshwater) and Printing Press (dry).

Policies

  • Liberty Finisher: +3 for cities with a specialist (was 2 per specialist).

Terrain

  • Oil is more likely to appear on land.

Misc

  • Beliefs which improve buildings should work correctly now.
  • Fixed the outdated links in the mod folder.
  • Newly added wonders should be affected by policies now.
  • Opportunities should appear again.
  • Removed the mod-added Terrace Farm bonuses at Civil Service and Fertilizer (included in core game in G&K).

Civup v2.2.1

Misc

  • Wonders which increase hill yields should now correctly do just hills, not all tiles.

Gem v1.11: Technologies

This version updates the technology tree. I also created an AI to help humans figure out the power of each tech. Click for details.

I believe GEM has almost reached the polished state of VEM. I expect the next version of GEM to be the first “public” release, bringing it out of its beta testing phase.

AI

  • Coalition-building AI leaders (ally CS + attack civ) now focus on constructing a tall empire (was wide).

Armies

  • Ship strengths no longer round to the nearest multiple of 5.
  • Hunter ship attacks consume all move points (was 1).
  • Hunter ships get vs-city promotions with 15/15/15% strength (was 1 promotion with 30%).
  • Everything has Sonar (subs are no longer invisible).
  • 150% maintenance Hunter ships (now equal to common ships).
  • 85% 115% Warriors.
  • 115% Archers.
  • 90% melee strength for ranged units.
  • +2 Chariots.
  • +1 Knights.

Cities

  • +25% ship production with a Warehouse (was 50%).

Research

  • Updated the technology tree. Click for details.

Terrain

  • Changed the way horses and iron are placed. Click for details.
  • -25% quantity of strategic resources per player territory.
  • 50 from chopping down a forest (was 30).
  • 1 Jungles (was 2).
  • Can build small farms in jungle (swidden).
  • Changed plot fertility:
    • More bonus resources near jungle, desert, tundra, and coastal land.
    • Fewer bonuses near floodplains and coastal water.
    • Hills get equal bonuses as grassland and plains, instead of looking at underlying terrain, since hills cannot be removed.

Misc

  • Updated the Chariot Archer tooltip to show its attacks take only 1 move, and it is not vulnerable to spearmen (unlike Horsemen).
  • England’s Steam Mill now correctly improves G&K-specific luxuries.
  • Clarified the Petra tooltip to simply say “does not improve floodplains,” instead of explicitly stating each yield it does not affect on floodplains.
  • Missile Cruisers now have Indirect Fire, as intended.
  • Seaports no longer provide a production bonus, which was not intended.

Civup v2.1.2

Interface

  • Unique unit/building tooltips show what they replace.
  • National wonders should now show unique building requirements.
  • Opening the city view no longer refreshes the display of yields for all cities in the empire, which should hopefully reduce lag.

Mod Tools

  • Added Soldier and Siege to the Flavors table.
  • Created Yield_Flavors and Build_Flavors tables.

Civup v2.1.2, Gem v1.10.2

Misc

  • Fixed a bug causing yields to not work.

Polls and Discussions

Click to vote for the least useful early units.

Click to vote whether you build more horses or swords.

Click to vote if knights should be slow & strong, or light & fast.

Click to join the discussion about how to improve leaders.

Civup v2.1.1 should fix the bug in v2.1 where units could not move into cities. I was able to move and garrison without problems in a quick test. However, for now this version is only available from the website link at right. I will release it to the Steam Workshop later once we have confirmation about the fix. Click to post if the bug is fixed or still exists.


Gem v1.10.1

AI

  • AIs purchase things in larger batches, waiting more turns to make bigger buys.
  • AIs stop purchases if they estimate their gold-per-turn rate will send them bankrupt within 20 turns.
  • Slightly reduced AI priority to build Skirmishers.

Armies

  • +5% Arquebusiers.
  • Longswords upgrade to Musketmen (was Arquebusier).
  • Small unit cost tweaks to match recent changes to strength.
    • Reduced build costs of ranged, vanguard, and air units.
    • Increased maintenance cost of vanguard units.
    • Increased build and maintenance cost of horsemen and hunter ships.

Cities

  • 20% production bonus for mounted units with a Stable (was 10%).

Misc

  • Captured cities should resist for the correct length of time.
  • The Commerce and Sovereignty policies now explicitly state they increase gross national income.
  • The notification for killing barbarians for citystates now matches the actual influence reward (15, not 12).
  • Citystates should no longer ask players to build disabled wonders.

Civup v2.1.1

Interface

  • Unique unit and building tooltips show the default object they replace.
  • Worked city tiles now highlight without pressing the SHIFT key.
    Added an option in the Civup options file to customize this behavior.
  • These effects now show on tooltips:
    • Yield changes for plots (Rice Terraces, Churches of Lalibela).

Mod Tools

  • Created a “Plots” table to hold information about the plot types.

Misc

  • Units should be able to move into cities again.
  • Updated several visual interface files to match changes in the Nov 1 official patch.
  • Renamed Great War Bomber to Biplane.
  • Added information to the tooltips of Siege Units explicitly stating they are good against cities, but vulnerable to units.
  • The tooltip should display when hovering over faith in the City View.

Civup

I temporarily reverted the Steam download of Civup to v2.0.51 until I can figure out what causes the move-into-cities problem in v2.1.  Click for details.