Gem v1.10: World Wonders
Armies
- 50% Spears vs Mounted (returned to original VEM value).
Cities
- 2.8x purchase modifier for Settlers (was 2.3x).
- Created and updated many World Wonders. Click for details.
New wonders have temporary placeholder art.
Faith
- +20 resting influence with Papal Primacy (was 30).
Misc
- Byzantium should be able to build Triremes and Dromon again.
- Updated Dromon, Minutemen, and Indian War Elephants to match changes to their base units.
- England’s trait should now correctly give +30 experience for ships, instead of +2 movement.
Civup v2.1
Interface
- Renamed “Local Happiness” to “City Happiness.”
- Renamed “Global Happiness” to “National Happiness.”
- Added the City Limits mod by Kilandor. This shows a 3-tile ring around cities when a city or settler is selected.
- Added air movement speed controls to the existing land speed controls in the Civup options file. This defaults to 4x the speed of the unmodded game.
- Improved readability of “+yield for improvement” tooltips on technologies.
Mod Tools
- These effects now show on tooltips:
- Free Resource (recycling center)
- Max Per Player (recycling center)
- Religion Pressure (grand temple)
- Requires Holy City (grand temple)
- Disabled flag promotion customizability to speed up game start times. If you wish to customize what promotions are visible, set this to 0 in the Civup options file:
‘USE_FLAG_PROMOTION_DEFAULTS’
Tuner Mods
- Added the capability to change terrain with the tuner, like for creating canals. Click for details.
Misc
- The promotion and upgrade trees should be visible on the top-right diplo corner list again.
- Top bar turns until next religion or prophet no longer shows “infinity” when religion and prophets are unavailable.
- Monument to the Gods belief should work again.
- Science-from-happiness policies should work correctly now.
- (Internal) Reorganized folders in the ModTools and Interface directories to make it easier to find things.
Vem v167
Misc
- Fixed a bug preventing the use of shift-click to queue up multiple techs on the tech tree.
Gem v1.9.1, Civup v2.0.51
Misc
- The Great Engineer hurry mission tooltip should now match its effect.
- The BuildingClassYieldChanges table should now work (Neuschwanstein effect). (Updated in 2.0.51)
- Changed the name of “Choson Dynasty” to “Joseon Dynasty,” the modern standard translation.
- The healing effect of the Medic and Survivalist promotions should now match their tooltips.
- The ignore terrain promotion is now gold (remains when upgraded) when using only Civup (was incorrectly silver).
- Egyptian Chariot Archers should show up properly now.
- Fixed the text string for “while defending, your A (B damage) killed C.”
Gem v1.9: Faith
Click to see the equation I use to balance yields, or provide feedback on that. I compared average expected yield per city from each belief. Faith yield is handled with educated guesses instead of a formula, since its value changes significantly over time.
I plan to release GEM to Steam by December.
AI
- Reduced AI preferences to build Airborne, AA guns, and Mobile SAM.
Armies
- Modern Armor no longer obsolete with the discovery of GDRs.
- +25% vs cities for GDRs (was +0%).
Pantheons
- 2 from Camps with Goddess of the Hunt (was 1).
- 3 in cities with 3+ and God of Craftsmen (was 1).
- 3 from Fishing Boats with God of the Sea (was 1).
- 3 from cities with a trade route and Messenger of the Gods (was 4).
- 3 from Shrines with Ancestor Worship (was 2).
- 3 from Pastures with God of the Open Sky (was 2).
- 3 from Plantations with Oral Tradition (was 2).
- 1 from Villages with Religious Settlements (was -15% border expansion cost).
- 3 from open Tundra with Dance of the Aurora (was 1).
- 10 from Natural Wonders with One With Nature (was 4).
- Gain 2 per 1 of defeated units with God of War (was 0.5 faith per strength).
Founder & Follower Beliefs
- 2 from Shrines and Temples with Feed the World (was 1).
- 4 in cities with a specialist and Guruship (was 2).
- 3 in cities with Church Property (was 2).
- 1 per 3 following Tithe (was 1 per 4).
- 25 per follower of other faiths in cities when spreading Interfaith Dialogue (was 20).
- 1 per 1 foreigners following World Church (was 1 per 2).
- 4 per foreign city following Pilgrimage (was 1).
- 4 per world wonder with Divine Inspiration (was 2).
- 4 from Amphitheaters with Liturgical Drama (was 1).
- 30 from Hermitage with Religious Art (was 15).
- +1% per follower (max 20%) with Religious Community (was 1%, max 15%).
- +25% surplus food in all cities when not at war with Swords to Plowshares (was 15%).
- +30 resting influence with citystates following Papal Primacy (was 15).
Enhanced Beliefs
- 150% strength and 66% cost prophets with Messiah (was 125%, 75%).
- 50% cost for Missionaries and Inquisitors with Holy Order (was 70%).
- 200% missionary conversion strength with Missionary Zeal (was 125%).
- 130% spread distance with Itinerant Preachers (unchanged).
- 133% (166% with Printing Press) spread speed with Religious Texts (unchanged).
- 1000% spread speed to citystates with Religious Unity (was 200%).
- 500 each time a Great Person is used with Reliquary (was 50).
- 140% combat strength near friendly cities following Defender of the Faith (was 120%).
- 140% combat strength near enemy cities following Just War (was 120%).
Misc
- Discipline promotion tooltip now matches the policy description.
- Harbors give population when built as Gandhi (not Lighthouses).
- The text for the Barbarian Mercenaries opportunity should now match its effects.
- The Boarding Party promotion line for Hunter Ships should be correctly replaced with Targeting.
- The icons for mod-added unique units and buildings should show up now.
Civup bug
An error appeared in the latest release of the project a few days ago (glitch when attempting to build wonders), but I’ve been sick with the flu since Sunday. I’m starting to recover now. I expect to be able to locate the civup error once my headaches clear up.
Thank you for your patience. 🙂
Sims 3 mod
http://www.modthesims.info/download.php?t=489873
If you like my work and have the Sims 3, I created a small balance mod for that game. Have fun! 😉
Gem v1.8
AI
- 25% AI bonus vs cities (was 50%).
Armies
- +5% strength Chariots, Horsemen, and Knights.
- -15% strength and +20% cost for Hunter ships (liburna, carrack, etc).
- 30% vs cities with Merchant Raider promotion (was 50%).
Opportunities
- Barbarian Mercenaries options:
- -100 for 1 worker (was 2).
- -100 for 2 warriors (was 3).
- +25 (was 50).
Policies
- Military Tradition: +20% for military units and buildings (was 10%).
- Honor finisher: +2 for Colosseums and Amphitheaters (was +1).
- Inspiration: +4 from religious buildings (was 2).
- Charity: +10% from religious buildings (was 5%).
- Philanthropy: +33% from gold gifts to citystates (was 20%).
- Cultural Diplomacy: -33% influence decay rate (was -25%).
- Fascism: -50% resistance time in captured cities (military crackdown).
Misc
- Fixed an error causing several unique units to have pre-expansion strength and cost levels.
- Added code to handle the “Monument to the Gods” belief.
- Temporarily disabled 3 beliefs which add happiness to buildings (shrine, temple, garden), until I can figure out the root cause of the problem with these.